Gloomspite Gitz – Sneaky Snufflers

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Sneaky Snufflers

Dragged along by their eager Snufflesquigs, Sneaky Snufflers harvest Looncaps and other valuable magic fungi from the battlefield. They slash up anyone that gets in their way, and dole out mind-altering fungal treats to nearby grots for the fun of it.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Loonfungus Sickle
Loonfungus Sickle2"34+4+-11

Unit Size: 6      Points: 150
Battlefield Role: None
Base size: 32mm

Each model in a Sneaky Snufflers unit is armed with a Loonfungus Sickle.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Squiggly Hangerz-on

COMPANIONS: Each model in this unit is accompanied by a Snufflesquig armed with Gnashers.

Off Their ’Eads: These grots are known to occasionally snack on the various strains of fungi that their Snufflesquigs unearth. Before long they are oblivious to pain... and pretty much everything else to boot.
This unit has a ward of 5+.

Looncap Mushrooms: Looncaps that sprout beneath the Bad Moon’s glare are harvested by Sneaky Snufflers, and have an intoxicating effect on any grots that ingest them. Sometimes a particularly potent fungus is found - and that’s when the real carnage starts...
At the start of your movement phase, you can say that this unit is harvesting Looncap Mushrooms. If you do so, it cannot move in that movement phase, but you can make a harvesting roll by rolling a dice. Add 1 to the roll if this unit is affected by the Light of the Bad Moon. On a 1-2, nothing happens. On a 3+, you can pick 1 friendly GLOOMSPITE GITZ unit wholly within 12" of this unit. That unit has a ward of 5+ until the start of your next hero phase. In addition, if the harvesting roll was 6+, add 1 to the Attacks characteristic of that unit’s melee weapons until the start of your next hero phase.


The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
© Vyacheslav Maltsev 2013-2024