Gloomspite Gitz – Sneaky Snufflers
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Sneaky Snufflers

Dragged along by their eager snufflesquigs, Sneaky Snufflers harvest looncaps and other valuable magic fungi from the battlefield. They slash up anyone that gets in their way, and dole out mind-altering fungal treats to nearby grots for the fun of it.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Loonfungus Sickle
Loonfungus Sickle1"14+4+-1

Unit Size: 6      Points: 75
Battlefield Role: None
Base size: 32mm


This warscroll can be used in the following warscroll battalions:
 • Moonclan Skrap


A unit of Sneaky Snufflers has any number of models, each armed with a Loonfungus Sickle.

SNUFFLESQUIGS: Each Sneaky Snuffler is accompanied by a Snufflesquig that attacks with its Gnashers. For rules purposes, they are treated in the same manner as a mount.


Looncap Mushrooms: Looncap mushrooms appear when the Bad Moon arrives. They are harvested by Sneaky Snufflers, and have an intoxicating effect on any mobs of Moonclan Grots that are nearby.
At the start of your movement phase, you can say that this unit is harvesting looncap mushrooms. If you do so, it cannot move in that movement phase, but you can roll a dice. If the roll is less than or equal to the number of models in this unit, pick 1 friendly MOONCLAN unit wholly within 12" of this unit. Add 1 to the Attacks characteristic of melee weapons used by that unit until your next movement phase. If you pick the same unit to be affected by this ability more than once in the same turn, it suffers 2D6 mortal wounds each time you pick it an additional time.

13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
© Vyacheslav Maltsev 2013-2022