Gloomspite Gitz – Grot Wolf Chariots
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14"
4
4+
5
WARSCROLL

Grot Wolf Chariots*

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wolf Bow
Wolf Bow16"25+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slavering Jaws
Slavering Jaws1"44+4+-1
Slittas
Slittas1"35+5+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 50
Battlefield Role: None

DESCRIPTION

Each model in a Grot Wolf Chariots unit is armed with a Wolf Bow and Slittas.

MOUNT: This unit’s Giant Wolves are armed with Slavering Jaws.

ABILITIES

Smashing Charge: After a model from this unit finishes a charge move, roll a dice for each enemy unit within 1" of that model. On a 4+, that unit suffers D3 mortal wounds. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model finishes its charge move, but do not allocate the mortal wounds until all of the models in the unit have finished their charge moves.

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, GROT, GROT WOLF CHARIOTS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DESTRUCTION keyword is used in the following Gloomspite Gitz warscrolls:

Army List
Warscrolls collated

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
© Vyacheslav Maltsev 2013-2024