Gloomspite Gitz – Dankhold Troggoths
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6"
10
4+
6
WARSCROLL

Dankhold Troggoths

Dankhold Troggoths sleep deep underground until the Gloomspite moves them to lumber up to the surface and wreak havoc. They swat and crush everything within reach, soak up spellcraft like sponges, and are nigh unkillable in battle.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Boulder Club
Boulder Club2"33+3+-2D6
Crushing Grip
Crushing Grip1"1
See below
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 190
Battlefield Role: None
Base size: 60mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Troggherd
 • Stomping Megamob

DESCRIPTION

A unit of Dankhold Troggoths can have any number of models, each armed with a Boulder Club and Crushing Grip.

ABILITIES

Crushing Grip: The vice-like grasp of a Dankhold Troggoth can squeeze the life out of all but the largest opponent.
Do not use the attack sequence for an attack made with a Crushing Grip. Instead, pick 1 enemy model that is in range of the attack and roll a dice. If the roll is equal to or greater than the Wounds characteristic of that model, it is slain.

Magical Resistance: The mushrooms and realmstone that Dankhold Troggoths consume make them naturally resistance to the effects of magic.
Each time this unit is affected by a spell or endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.

Reassuring Presence: The mushrooms that sprout from the scaly hides of Dankhold Troggoths are a things of wonder and reassurance to the grots that make up the Gloomspite hordes.
Add 1 to the Bravery characteristic of friendly GLOOMSPITE GITZ units that are wholly within 12" of any friendly models with this ability.

Regeneration: Troggoths are able to regrow injured flesh almost as quickly as it is harmed.
In your hero phase, you can roll a dice for this unit. If you do so, on a 4+ heal up to D3 wounds allocated to this unit.

Squiggly-beast Followers: Dankhold Troggoths are accompanied by a horde of small skittering cave-creatures that look to them for protection.
At the start of the combat phase, roll 1 dice for each enemy unit within 3" of any friendly models with this ability. If the roll is equal to or greater than the number of models in that enemy unit, that enemy unit suffers 1 mortal wound.

KEYWORDS
DESTRUCTION, TROGGOTH, GLOOMSPITE GITZ, DANKHOLD
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The TROGGOTH keyword is used in the following Gloomspite Gitz warscrolls:

None
Leader
• Mollog
Leader, Behemoth

The DANKHOLD keyword is used in the following Gloomspite Gitz warscrolls:

None
Leader
• Mollog
Army List
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© Vyacheslav Maltsev 2013-2021