Gloomspite Gitz – Doom Diver Catapult
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2"
4
6+
4
WARSCROLL

Doom Diver Catapult

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Divin’ Grot
Divin’ Grot30"13+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slittas
Slittas1"45+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 135
Battlefield Role: Artillery
Notes: Single

DESCRIPTION

A Doom Diver Catapult is armed with Divin’ Grots.

CREW: A Doom Diver Catapult has a crew of 4 Grots, who are armed with Slittas. The crew must remain within l" of the Doom Diver Catapult. For rules purposes, the Doom Diver Catapult and its crew are treated as a single model.

ABILITIES

Grot-guided Missile: If the hit roll for an attack made with a Divin’ Grot is unsuccessful, roll a dice. On a 4+, you can pick a different enemy unit within 10" of the original target. That unit is hit by the attack instead (make a wound roll and save roll as normal).

KEYWORDS
DESTRUCTION, GLOOMSPITE GITZ, GROT, WAR MACHINE, DOOM DIVER CATAPULT
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The WAR MACHINE keyword is used in the following Gloomspite Gitz warscrolls:

None
Artillery
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© Vyacheslav Maltsev 2013-2021