Gloomspite Gitz – Grinkrak the Great
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Grinkrak the Great

A denizen of the Gnarlwood, Grinkrak holds court around the ‘Great Stinkhorn’ – a particularly colossal mushroom. His latest scheme is to ‘knight’ his grot minions using his bossin’ stikk, filling the greenskins with a sort of bravery.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg

Unit Size: 1      Points: 190
Battlefield Role: Leader
Notes: Single, Unique. Grinkrak the Great and Grinkrak’s Looncourt units must be taken as a set. Although taken as a set, each is a Grinkrak’s Looncourt separate unit.

Grinkrak the Great is armed with a Moon-slicer.

Dead Tricksy: Loonbosses are masters at using cunning and tricks in order to survive.
This unit has a ward of 6+.

‘I Dub Thee…’: Grinkrak has fooled his followers into believing themselves actual knights, blessed by his bossin’ baton. In truth, he just needs some grots to do his bidding, and the accompanying pomp and ceremony ensures they give it their all.
At the start of the combat phase, you can pick 1 other friendly MOONCLAN unit within 3" of this unit to be dubbed. If you do so, until the end of that phase, if any models in that unit are slain, those models can fight before they are removed from play.

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model.
© Vyacheslav Maltsev 2013-2023