A Spirit of the Mountain is a war-form adopted by the geomantic animus of one of Hysh’s great peaks. The strength of the realm itself is theirs to wield, but though their hammers can crush walls and reduce enemies to bloody smears, it is their wisdom these spirits are most revered for - ponderous as it can be.
Unit Size: 1 Points: 340
Battlefield Role: Behemoth
Base size: 100mm
Notes: Single
An Alarith Spirit of the Mountain is armed with a Geomantic Blast, Stoneheart Worldhammer and Cloven Hooves.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Alarith Battlehost
All but Immovable: A Spirit of the Mountain is at its most dangerous when it pauses, plants its feet solidly on the ground and takes careful stock of its surroundings before inflicting carnage upon its enemies.
If this unit does not make a
charge move in your
charge phase, add 1 to the Attacks characteristic of this unit’s melee weapons until your next
movement phase.
Enduring as Rock: When in a battle trance inspired by the mountain, the Alarith take on the aspect of stone, blades rebounding off their rock-hard skin.
When this unit is targeted by an attack, worsen the Rend characteristic of that attack by 1, to a minimum of 0.
Stoneheart Shock Wave: When a Spirit of the Mountain smashes its worldhammer into the ground, it can direct the resulting shock wave at a nearby foe, hurling the enemy to its knees.
At the start of your opponent’s
shooting phase and at the start of the
combat phase, you can pick 1 enemy unit within range of this unit’s Stoneheart Shock Wave ability and visible to it. The range of this unit’s Stoneheart Shock Wave ability is shown on its
damage table. If you do so, subtract 1 from
hit rolls for that unit until the end of that phase.
Stonemage Symbiosis: Stonemages are able to sustain a Spirit of the Mountain, allowing them to fight to their fullest potential.
If this unit is within 12" of a friendly
STONEMAGE, use the top row on this unit’s
damage table, regardless of how many wounds it has suffered.
Faith of the Mountains: A Spirit of the Mountain can inspire its aelven supplicants to fight all the harder in the name of Hysh.
You can use this
command ability at the start of your
combat phase. The unit that receives the command must be a friendly
ALARITH AELF unit. Add 1 to the Attacks characteristic of that unit’s melee weapons until the end of that phase. This unit can
issue this command up to D3 times in the same phase. If it does so, no
command points are spent the second and third times this unit issues this command in that phase. The same unit cannot benefit from this ability and the
Unshakeable Faith of the Mountains ability in the same phase.