Lumineth Realm-lords – Ydrilan Riverblades

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Ydrilan Riverblades

Agile as a skimming stone and relentless as the driving current, the aelves of the Ydrilan temples serve the sacred aelementors of the realms’ rivers. They defend their blessed waterways with swift and merciless judgement, purifying tributaries befouled by corruption and slaying any who interfere.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ydrilan Darts
Ydrilan Darts10"23+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ydrilan Blades
Ydrilan Blades1"23+4+-11

Unit Size: 10      Points: 130
Battlefield Role: None
Pureflood Seneschal32mm
4 x Crestdancers32mm
5 x Stream-runners28.5mm
Notes: Single

Each model in a Ydrilan Riverblades unit is armed with Ydrilan Darts and Ydrilan Blades.

CHAMPION: 1 model in this unit can be a Riverblade Seneschal. Add 1 to the Attacks characteristic of that model’s weapons.

Relentless as the Driving Current: An Ydrilan warrior never hesitates but keeps surging forwards, their movements fluid and almost impossibly fast as they embody the momentum of rushing water.
At the start of the combat phase, if this unit is within 3" of any enemy units, it can make a move of 2D6". When it does so, it can pass across other models in the same manner as a unit that can fly, but it must finish the move within 3" of any enemy units.

Travel the Waterways: The tenets of the Ydrilan temple teach that the realms' waterways are the veins that give life to the lands. The Ydrilan are able to navigate these waterways to travel as fast as the flow of the rapids.
Instead of picking this unit to make a normal move, if it is more than 3" from all enemy units and wholly within 6" of the battlefield edge, you can say that it will travel the waterways. If you do so, remove this unit from the battlefield and set it up again on the battlefield wholly within 6" of the battlefield edge and more than 9" from all enemy units.


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9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024