A storied hero of Ymetrica, Lyrior Uthralle commands with the surety and panache of a born champion. Though deeply scarred by a past tragedy, he is determined to defend his beloved realm, and countless foes have met their demise upon the tip of his fabled lance, Daemonbane.
Unit Size: 1 Points: 150
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single, Unique
Lyrior Uthralle, Warden of Ymetrica, is armed with Daemonbane and a Regent’s Sword.
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
MOUNT: Farael is armed with Horns and Claws.
Daemonbane: Lyrior’s arcane lance can send out a beam of exorcising light that inflicts terrible damage, especially on the daemonic minions of the Chaos Gods.
The damage inflicted by a successful attack made with Daemonbane is 3 instead of D3 if the target has the
CHAOS and
DAEMON keywords.
Purest Aetherquartz: Every Lord Regent carries a reserve of the finest aetherquartz, which burns with the dazzling brilliance of Hysh.
Subtract 1 from
hit rolls for attacks that target this unit, and add 1 to the
casting roll when it attempts to cast
Greater Power of Hysh. If this unit uses its last
aetherquartz reserve, it cannot use this ability for the rest of the battle.
Sunmetal Weapons: The blades carried by Vanari Lord Regents are forged from sunmetal, which can burn a victim from the inside out.
If the unmodified
hit roll for an attack made with a Regent’s Sword is 6, that attack causes 2
mortal wounds to the target and the
attack sequence ends (do not make a
wound roll or
save roll).
Voice of Tyrion: Lyrior is part of Tyrions inner circle, and he speaks with the authority of the god himself in matters military.
Once per battle round, this unit can
issue a command to a friendly
YMETRICA unit anywhere on the battlefield without a
command point being spent.
Greater Power of Hysh: Lumineth wizards can use their arcane arts to empower sunmetal, making it burn with an even greater intensity.
Greater Power of Hysh is a spell that has a
casting value of 7 and a range of 18". If successfully cast, pick up to D3 friendly
LUMINETH REALM-LORDS units with the
Sunmetal Weapons ability wholly within range and visible to the caster. Until your next
hero phase, the
Sunmetal Weapons ability of those units causes
mortal wounds on an unmodified
hit roll of 5+ instead of 6.