Though the young prodigies Ellania and Ellathor may lack experience, they make up for it in raw excellence. These twins have proved themselves champions of the aelven race on multiple occasions, and wielding the gifts of their godly patrons, they are a true force to be reckoned with.
Unit Size: 1 Points: 190
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique
Ellania and Ellathor, Eclipsian Warsages, are armed with Altairi and Dianaer.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
COMPANION: This unit’s lune-owl, Atheane, is armed with Moonbright Talons.
Aspect of Celennar: Ellania enjoys the protection of Celennar and is accompanied by an owl familiar that grants her a measure of the moon-spirit’s arcane knowledge and insight.
Add 1 to
casting,
dispelling and
unbinding rolls for this unit.
Realm Wanderers: Ellania and Ellathor travel the Mortal Realms searching for knowledge, helping any who fight for Order along the way.
This unit can be included as an ally in armies that have an
ORDER general. In addition, if this unit is within 3" of your general at the start of your
hero phase, roll a dice. On a 4+, you receive 1 extra
command point. However, this unit can never be a general.
Altairi: Tyrion has gifted Ellathor with an enchanted blade of awesome power that blazes with increasing intensity from the moment it is unsheathed in battle.
The Damage characteristic of Altairi is equal to the number of the current battle round. In addition, once per battle in your
shooting phase, you can say that Ellathor will unleash a blazing sunbolt. If you do so, pick 1 point on the battlefield within 12" of this unit and visible to it and draw a line between that point and the closest point on this unit’s base. Roll a dice for each unit that has any models passed across by this line. On a 2+, that unit suffers a number of
mortal wounds equal to the number of the current battle round.
Sudden Translocation: Should Ellathor use Altairi for too long, he will start to be overwhelmed by its arcane power, and Ellania will be forced to transport him away from the battle lest he be transformed into a creature of blazing fury.
At the end of the
combat phase, roll a dice if this unit fought in that phase. If the roll is less than the number of the current battle round or less than the number of wounds allocated to this unit,
heal up to D6 wounds allocated to this unit and remove it from the battlefield. Then, set it up again more than 12" from all enemy units. If this is impossible, this unit is removed from play but does not count as having been destroyed.
Salvation of Hysh: A veil of magical energy like a shimmering aurora descends upon the caster, protecting them from harm.
Salvation of Hysh is a spell that has a
casting value of 6. If successfully cast, the caster has a
ward of 5+ until your next
hero phase.