Lumineth Realm-lords – Vanari Bladelords

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6"
2
4+
7
WARSCROLL

Vanari Bladelords

Bladelords are the guardians of the Scinari mage-caste. Paragons of the warrior arts of the Vanari, they wield their greatblades with a preternatural precision and ease, selflessly defending their charges as they cut their way through the enemy elite.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sunmetal Greatblade: Perfect Strike
Sunmetal Greatblade: Perfect Strike2"1
See below
Sunmetal Greatblade: Flurry of Blows
Sunmetal Greatblade: Flurry of Blows2"23+3+-1
Sunmetal Dual Blades
Sunmetal Dual Blades1"32+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 120
Battlefield Role: None
Base size: 32mm
Notes: For each SCINARI HERO included in your army, you can take 1 Vanari Bladelords unit as a Battleline unit.

Each model in a Vanari Bladelords unit is armed with a Sunmetal Greatblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Bladelord Host

CHAMPION: 1 model in this unit can be a Bladelord Seneschal. That model is armed with a Sunmetal Greatblade or Sunmetal Dual Blades. Add 1 to the Attacks characteristic of that model’s Sunmetal Greatblade.

Swordmasters: Vanari Bladelords adopt different fighting styles depending upon the nature of their opponents.
Each time this unit fights, choose either the Perfect Strike or Flurry of Blows weapon characteristics for all the attacks it makes with its Sunmetal Greatblades.

Do not use the attack sequence for a Perfect Strike attack. Instead, roll a dice. On a 2+, the target suffers 1 mortal wound. Add 1 to the Attacks characteristic of a Flurry of Blows attack if there are 5-9 models in the target unit. Add 2 to the Attacks characteristic of a Flurry of Blows attack instead if there are 10 or more models in the target unit.

Guardians: Bladelords are tasked with protecting the Scinari from harm.
Before you allocate a wound or mortal wound to a friendly SCINARI unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to that SCINARI unit, if any friendly units with this ability are within 3" of that unit, roll a dice. On a 2+, that wound or mortal wound must be allocated to a friendly unit with this ability within 3" of that unit instead of that unit and cannot be negated.

Sunmetal Weapons: The weapons used by Vanari Bladelords are tipped with pure sunmetal that can burn a victim from the inside out.
If the unmodified hit roll for an attack made by this unit is 6, that attack causes 1 mortal wound to the target and the attack sequence ends (do not make a wound roll or save roll).

Shining Company: Vanari warriors often fight in a tight grouping that combines the bright light of each numinous soul into a dazzling brilliance that befuddles enemies.
Subtract 1 from hit rolls for attacks that target this unit if the base of each model in this unit is touching the bases of 2 or more other models in the same unit.

KEYWORDS
ORDER, LUMINETH REALM-LORDS, AELF, VANARI, BLADELORDS

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Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The VANARI keyword is used in the following Lumineth Realm-lords warscrolls:

Leader
Battleline
None
Artillery

The SCINARI keyword is used in the following Lumineth Realm-lords warscrolls:

Leader
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The SCINARI and HERO keywords are used in the following Lumineth Realm-lords warscrolls:

Leader
© Vyacheslav Maltsev 2013-2024