Lumineth Realm-lords – Bladelord Host
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Warscroll Battalion

Bladelord Host

ORGANISATION
 • 1 VANARI or SCINARI HERO
 • 2-3 units of Vanari Bladelords
PITCHED BATTLE PROFILE

Unit Size: -      Points: 100
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Lumineth Battlehost

ABILITIES

Calculated Response: Analysing potential weaknesses of the enemy even as they charge towards the Lumineth’s lines, the warriors in a Bladelord Host swiftly adopt a formation that is calculated to use their opponents’ momentum against them.
You can re-roll hit rolls of 1 for attacks made with melee weapons by units from this battalion that target an enemy unit that has made a charge move in the same turn.

The VANARI and HERO keywords are used in the following Lumineth Realm-lords warscrolls:

Leader

The SCINARI and HERO keywords are used in the following Lumineth Realm-lords warscrolls:

Leader
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
© Vyacheslav Maltsev 2013-2021