The Auralan Sentinels are amongst the finest archers in all the Mortal Realms. Wielding complex bows of aelven design, they are able to place their shots over an incredible distance or else deliver their sunmetal ammunition with such accuracy that even the thickest armour may be thwarted.
Unit Size: 10
Points: 150
Battlefield Role: None
Base size: 32mmNotes: For each
Vanari Auralan Wardens unit included in your army, you can take 1 Vanari Auralan Sentinels unit or 1
Vanari Dawnriders unit as a Battleline unit.
Each model in a Vanari Auralan Sentinels unit is armed with an Auralan Bow and Vanari Dagger.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Auralan Battlehost
WIZARD: The High Sentinel of this unit is a
WIZARD while this unit has 5 or more models. That model can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
CHAMPION: 1 model in this unit can be a High Sentinel. That model is armed with a Champion’s Blade instead of an Auralan Bow and Vanari Dagger, and it carries a Scryhawk Lantern.
Many-stringed Weapon: An Auralan bow is a flexible weapon that can either fire arrows in aimed shots on a flat trajectory or loft them towards a distant target.
Each time this unit shoots, choose either the Aimed or Lofted weapon characteristics for all the attacks it makes with its Auralan Bows.
Sunmetal Weapons: The arrows and blades used by Auralan Sentinels are tipped with pure sunmetal that can burn a victim from the inside out.
If the unmodified
hit roll for an attack made by this unit is 6, that attack causes 1
mortal wound to the target and the
attack sequence ends (do not make a
wound roll or
save roll).
Shining Company: Vanari warriors often fight in a tight grouping that combines the bright light of each numinous soul into a dazzling brilliance that befuddles enemies.
Subtract 1 from
hit rolls for attacks that target this unit if the base of each model in this unit is touching the bases of 2 or more other models in the same unit.
Scryhawk Lantern: Companions of the High Sentinels, drawn to the gentle light of the lanterns upon these aelves’ backs, Scryhawks work in unison with their Lumineth allies to spot and coordinate firepower against even distant targets.
Add 6" to the Range characteristic of this unit’s Lofted Auralan Bows while it is within 12" of any other friendly
AURALAN SENTINELS units or
STARSHARD BALLISTAS.
Power of Hysh: Lumineth wizards can use their arcane arts to empower sunmetal, making it burn with an even greater intensity.
Power of Hysh is a spell that has a
casting value of 6. If successfully cast, until your next
hero phase, the
Sunmetal Weapons ability for the caster and/or the unit they are part of causes
mortal wounds on an unmodified
hit roll of 5+ instead of 6. Any number of
LUMINETH REALM-LORDS WIZARDS can attempt to cast Power of Hysh in the same hero phase.