Scinari Enlighteners are amongst the pre-eminent battlemages of Lumineth society. They are experts in conjuring blinding light, searing beams and banishing abjurations, and they are adept at turning the harm inflicted upon them back upon their enemies.
Unit Size: 1 Points: 170
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Scinari Enlightener is armed with a Crescent Staff and Enlightener Blade.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Deep Thinkers: The Scinari are renowned across the realms for their profound knowledge and thoughtful deliberation.
Once per battle, in your
hero phase, when this unit attempts to
cast its first spell in that phase, it is automatically cast with a casting roll of 9 (do not roll 2D6). It can still be
unbound.
Rune of Enthlai: This rune burns bright in the embrace of the Enlightener, who draws on the duality of its power to conjure sorceries with doubled potency.
Once per turn, if this unit successfully
casts a spell from the
Lore of Hysh, and that spell is not
unbound, you can roll a dice after the effect of that spell has been resolved. On a 3+, you can immediately resolve the effect of that spell for a second time, but you cannot pick the same target that was picked for that spell the first time its effect was resolved.
Twinned Tether: The caster ensnares the foe with arcane bindings that appear to have no effect at first, but prove their true potency soon enough.
Twinned Tether is a spell that has a
casting value of 6 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next
hero phase, each time a
wound or
mortal wound is allocated to the caster, your opponent must
allocate a wound to that enemy unit.