A legendary ancestor of the Lumineth race, the Light of Eltharion is a puissant warrior who has become one with the energies of Hysh. To face him is to face the power of light itself made manifest, and few have survived an encounter with his grim, enchanted blades.
Unit Size: 1 Points: 240
Battlefield Role: Leader
Base size: 50mm
Notes: Single, Unique
The Light of Eltharion is armed with the Fangsword of Eltharion and the Celennari Blade. Celennari Blade: This blade was forged by Teclis using Celennar’s scryer-stone ores. The lunar gem in its hilt allows the bearer to predict where an opponent will be most vulnerable.
At the start of the combat phase
, you can pick 1 enemy HERO
within 3" of this unit. If you do so, attacks made with this unit’s Celennari Blade that target that HERO
in that phase have a Damage characteristic of 2D3 instead of 3.
Fangsword of Eltharion: The original Fangsword was a powerful heirloom of Eltharion’s mortal dynasty. The incarnation of the Fangsword wielded by the Light of Eltharion is crafted from sunmetal and has a solar jewel in its hilt, making it even mightier than the sword whose legacy it propagates.
Add 1 to wound rolls
for attacks made with this unit’s Fangsword of Eltharion if this unit made a charge move
in the same turn. In addition, if the unmodified wound roll for an attack made with this unit’s Fangsword of Eltharion is 6, that attack causes 1 mortal wound
to the target in addition to any damage it inflicts.
Searing Darts of Light: Darts of brilliance hurtle from the Light of Eltharion’s outstretched fingers, shooting through nearby enemies.
In your shooting phase
, you can pick 1 enemy unit within 18" of this unit that is visible to it and roll a dice. On a 1, nothing happens. On a 2-4, that unit suffers D3 mortal wounds
. On a 5+, that unit suffers D6 mortal wounds.
Spirit Armour: Instead of protecting a body of flesh and blood, this armour houses the undying spirit of the mighty warrior Eltharion. Though animated by the Light of Eltharion, it is essentially hollow - even a penetrating thrust may simply pass through the glowing form within.
(positive or negative) when making save rolls
for attacks that target this unit. In addition, halve the damage inflicted by attacks made with missile weapons or melee weapons that target this unit (rounding up).
Supreme Swordmaster: The Light of Eltharion is a consummate warrior and one of the greatest swordsmen of all time.
Ignore negative modifiers
when making hit rolls
for attacks made by this unit. In addition, if the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound roll
and save roll
for each hit.