A Shrine Luminor is built upon a realmstone-rich metalith, a floating island in miniature leaden with geomantic energies. From here a Lumineth mage can channel this elemental power to cleanse the corrupted land, as well as bolster their own arcane potential.
PITCHED BATTLE PROFILE
Unit Size: - Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model
FACTION TERRAIN: Only Lumineth Realm-lords armies can include this faction terrain feature.
SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.
DEFENSIBLE: This terrain feature is a defensible terrain feature that can be garrisoned by 1 LUMINETH REALM-LORDS HERO that is not a MONSTER and does not have a mount. The garrison is referred to as the terrain feature’s ‘Shrine Guardian’ in the rules on this warscroll.
Cleansing Rituals: A Shrine Luminor cleanses corruption from the lines of geomantic power that criss-cross the Mortal Realms.
Once per turn, you can re-roll 1 casting, dispelling or unbinding roll for 1 friendly LUMINETH REALM-LORDS HERO within 12" of this terrain feature. If this terrain feature has a Shrine Guardian, the range of this ability is 24" instead.
Shrine Guardian: Shrines Luminor are instrumental to the Lumineth’s efforts in cleansing Chaos from the Mortal Realms, and the aelves will follow without question the commands of those who guard them.
Once per battle round, this terrain feature’s Shrine Guardian can issue a command without a command point being spent.
The LUMINETH REALM-LORDS and HERO keywords are used in the following Lumineth Realm-lords warscrolls: