Auralan Wardens are the lynchpin of a Vanari battle line and a mainstay in the hosts of Hysh. Fearlessly do they stare down a charging enemy, waiting until the opportune moment before driving the sunmetal tips of their pikes forward and breaking the enemy advance like waves crashing against a cliff.
Unit Size: 10
Points: 150
Battlefield Role: Battleline
Base size: 32mmNotes: For each Vanari Auralan Wardens unit included in your army, you can take 1
Vanari Auralan Sentinels unit or 1
Vanari Dawnriders unit as a Battleline unit.
Each model in a Vanari Auralan Wardens unit is armed with a Warden’s Pike.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Auralan Battlehost
WIZARD: The High Warden of this unit is a
WIZARD while this unit has 5 or more models. That model can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
CHAMPION: 1 model in this unit can be a High Warden. That model is armed with a Champion’s Blade instead of a Warden’s Pike.
Sunmetal Weapons: The weapons used by Auralan Wardens are tipped with pure sunmetal that can burn a victim from the inside out.
If the unmodified
hit roll for an attack made with a melee weapon by this unit is 6, that attack causes 1
mortal wound to the target and the
attack sequence ends (do not make a
wound roll or
save roll).
Wall of Blades: When Auralan Wardens stand shoulder to shoulder, they present a bristling wall of pikes towards the foe.
If the target unit made a
charge move in the same turn, add 1 to
wound rolls for attacks made with this unit’s Warden’s Pikes and improve the Rend characteristic of that weapon by 1.
Shining Company: Vanari warriors often fight in a tight grouping that combines the bright light of each numinous soul into a dazzling brilliance that befuddles enemies.
Subtract 1 from
hit rolls for attacks that target this unit if the base of each model in this unit is touching the bases of 2 or more other models in the same unit.
Power of Hysh: Lumineth wizards can use their arcane arts to empower sunmetal, making it burn with an even greater intensity.
Power of Hysh is a spell that has a
casting value of 6. If successfully cast, until your next
hero phase, the
Sunmetal Weapons ability for the caster and/or the unit they are part of causes
mortal wounds on an unmodified
hit roll of 5+ instead of 6. Any number of
LUMINETH REALM-LORDS WIZARDS can attempt to cast Power of Hysh in the same hero phase.