Auralan Wardens are the lynchpin of a Vanari battle line and a mainstay in the hosts of Hysh. Fearlessly do they stare down a charging enemy, waiting until the opportune moment before driving the sunmetal tips of their pikes forward and breaking the enemy advance like waves crashing against a cliff.
BattlelineBase size: 32mmNotes:
For each Vanari Auralan Wardens unit included in your army, you can take 1 Vanari Auralan Sentinels
unit or 1 Vanari Dawnriders
unit as a Battleline unit.
Each model in a Vanari Auralan Wardens unit is armed with a Warden’s Pike. BATTALIONS:
This warscroll can be used in the following warscroll battalions:
• Auralan Battlehost
The High Warden of this unit is a WIZARD
while this unit has 5 or more models. That model can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase.
1 model in this unit can be a High Warden. That model is armed with a Champion’s Blade instead of a Warden’s Pike.
Sunmetal Weapons: The weapons used by Auralan Wardens are tipped with pure sunmetal that can burn a victim from the inside out.
If the unmodified hit roll
for an attack made with a melee weapon by this unit is 6, that attack causes 1 mortal wound
to the target and the attack sequence
ends (do not make a wound roll
or save roll
Wall of Blades: When Auralan Wardens stand shoulder to shoulder, they present a bristling wall of pikes towards the foe.
If the target unit made a charge move
in the same turn, add 1 to wound rolls
for attacks made with this unit’s Warden’s Pikes and improve the Rend characteristic of that weapon by 1.
Shining Company: Vanari warriors often fight in a tight grouping that combines the bright light of each numinous soul into a dazzling brilliance that befuddles enemies.
Subtract 1 from hit rolls
for attacks that target this unit if the base of each model in this unit is touching the bases of 2 or more other models in the same unit.
Power of Hysh: Lumineth wizards can use their arcane arts to empower sunmetal, making it burn with an even greater intensity.
Power of Hysh is a spell that has a casting value
of 6. If successfully cast, until your next hero phase
, the Sunmetal Weapons
ability for the caster and/or the unit they are part of causes mortal wounds
on an unmodified hit roll
of 5+ instead of 6. Any number of LUMINETH REALM-LORDS WIZARDS
can attempt to cast Power of Hysh in the same hero phase.