With the stroke of a brush, a Scinari Calligrave can alter reality. Hie runes they paint upon their enchanted parchments soon emblazon the battlefield itself - and, in extremis, can be used to erase a foe from existence.
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Scinari Calligrave is armed with a Calligrave Blade.
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Deep Thinkers: The Scinari are renowned across the realms for their profound knowledge and thoughtful deliberation.
Once per battle, in your
hero phase, when this unit attempts to
cast its first spell in that phase, it is automatically cast with a casting roll of 9 (do not roll 2D6). It can still be
unbound.
Realmscribe: With intense concentration, the Calligrave inscribes a rune whose vast, blazing parallel simultaneously appears on the battlefield.
Once per battle, in your
hero phase, instead of attempting to
cast any spells with 1 friendly unit with this ability, you can roll a dice. Add the number of the current battle round to the roll. On a 5+, pick a point anywhere on the battlefield. For the rest of the battle, do not take
battleshock tests for friendly
LUMINETH REALM-LORDS units wholly within 9" of that point, and add 1 to
casting,
dispelling and
unbinding rolls for friendly
LUMINETH REALM-LORDS WIZARDS within 9" of that point.
Erasure: With a deft flourish, the Calligrave swiftly scribes a rune that opens gaping wounds in the flesh of a foe or concentrates on creating a more intricate symbol in preparation to wipe the target from existence entirely.
Erasure is a spell that has a
casting value of 8 and a range of 24". If successfully cast, pick 1 enemy
HERO within range and visible to the caster. You can either cause D3
mortal wounds to that
HERO or mark them for erasure. However, if that
HERO is already marked for erasure, then instead they suffer 2D6 mortal wounds and they are no longer marked for erasure.