Lumineth Realm-lords – Alarith Stonemage
This warscroll does not meet the selection criteria (see Settings tab).
6"
5
4+
8
WARSCROLL

Alarith Stonemage

Alarith Stonemages are experts in the magic of rock and earth, for they are as one with their mountain masters. In battle, they hurl boulders, turn their flesh to impervious stone and even control gravity itself to annihilate their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Staff of the High Peaks
Staff of the High Peaks3"D33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 40mm
Notes: Single

An Alarith Stonemage is armed with a Staff of the High Peaks.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Alarith Battlehost

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Stonemage Stance: A Stonemage is able to adopt a stance that allows them to deliver blows with shattering force. Nearby Alarith Stoneguard can emulate their movements to land equally powerful attacks.
At the start of the combat phase, you can say that this unit will adopt the Stonemage stance. If you do so, this unit and any friendly STONEGUARD units wholly within 12" of this unit cannot make pile-in moves in that phase. However, until the end of that phase, improve the Rend characteristic of melee weapons used by this unit and those friendly units by 1.

Enduring as Rock: When in a battle trance inspired by the mountain, the Alarith take on the aspect of stone, blades rebounding off their rock-hard skin.
When this unit is targeted by an attack, if the weapon used for that attack has a Rend characteristic of -1, change the Rend characteristic for that attack to ‘-’.

Gravitic Redirection: The caster reduces gravity around them to almost zero, redirecting the force to weigh down a nearby foe.
Gravitic Redirection is a spell that has a casting value of 5 and a range of 18". If successfully cast, until your next hero phase, the caster can fly. In addition, you can pick 1 enemy unit within range and visible to the caster. If you do so, until your next hero phase, that unit’s Move characteristic is halved and it cannot fly.

KEYWORDS
ORDER, LUMINETH REALM-LORDS, AELF, AELEMENTIRI, ALARITH, HERO, WIZARD, STONEMAGE
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!

The ALARITH keyword is used in the following Lumineth Realm-lords warscrolls:

Leader, Behemoth
Leader
None
Behemoth

The STONEGUARD keyword is used in the following Lumineth Realm-lords warscrolls:

None
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The AELEMENTIRI keyword is used in the following Lumineth Realm-lords warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2023