When roused to wrath, the Spirits of the Wind strike like a cyclone. It is all but impossible to track them as they dart through the air, launching arrow after arrow from their elegant but monstrously powerful bows and slipping away before retribution can land, wind whistling with their laughter.
Unit Size: 1 Points: 210
Battlefield Role: Leader
Base size: 60mm
Notes: Single
A Hurakan Spirit of the Wind is armed with a Bow of the Wind’s Vengeance and Swirling Shards.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Hurakan Battlehost
Into the Gale: The cyclonic currents that surround a Spirit of the Wind make it very difficult for enemies to harm them.
This unit has a
ward of 5+.
Living Cyclone: As a Spirit of the Wind moves across the battlefield, enemies are picked up and tossed about, buffeted into each other with crushing force by the aelementor’s mere passing.
Roll a dice for each enemy unit that is within 3" of this unit after this unit makes a
charge move. On a 3+, that unit suffers 1
mortal wound, and subtract 1 from
hit rolls for that unit until the end of the next
combat phase. The same unit cannot be affected by this ability more than once per phase.
Move Like the Wind: Hurakan warriors are almost impossible to pin down in combat. They swirl around their foes, first closing to strike and then performing gravity-defying leaps to take them over or away from their enemies.
When you make a
pile-in move with this unit, it does not have to finish the move no further from the nearest enemy unit than it was at the start of the move. In addition, when you make a pile-in move with this unit, if it made a
charge move in the same turn, it can move an extra 3" when it piles in.
Spirit of the Wind: A Spirit of the Wind never remains in one place for long.
At the end of your
shooting phase, this unit can make a
normal move or a
retreat of 12" (it cannot
run). In addition, this unit can retreat and still
charge later in the turn.