Lumineth Realm-lords – Hurakan Windchargers
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Hurakan Windchargers

The mounted archers of the Hurakan sprint across the battlefield with the wind at their backs. Their agile Treerunner steeds bound from rock and bough to spring straight past the enemy defences, their riders firing with masterful aim all the while.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Windcharger Bow
Windcharger Bow12"23+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Windcharger Bow
Windcharger Bow3"13+3+-21

Unit Size: 5      Points: 155
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline in a Helon army


This warscroll can be used in the following warscroll battalions:
 • Hurakan Temple


A unit of Hurakan Windchargers has any number of models, each armed with a Windcharger Bow.

MOUNT: This unit’s Treerunners attack with their Claws.

WINDSPEAKER SENESCHAL: 1 model in this unit can be a Windspeaker Seneschal. Add 1 to the Attacks characteristic of that model’s Windcharger Bow.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. You can re-roll battleshock tests for a unit that includes any Standard Bearers.


Windcharger Arrows: Windcharger arrows are guided to their target by aelementor winds.
Do not apply the cover modifier to save rolls for attacks made with a Windcharger Bow.

Go Where the Wind Blows: Treerunners can perform seemingly gravity-defying leaps, allowing them to bypass battlefield obstacles with ease.
When this unit makes a move, it can pass across terrain features in the same manner as a model that can fly.

9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The AELEMENTIRI keyword is used in the following Lumineth Realm-lords warscrolls:

15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The HURAKAN keyword is used in the following Lumineth Realm-lords warscrolls:

17.1.1 Cover
A target unit is in cover if all of the models in the unit are wholly on a terrain feature or behind a terrain feature. Add 1 to save rolls for attacks that target a unit that is in cover. A unit that has a Wounds characteristic of 10 or more or that has made a charge move in the same turn does not receive the benefit of being in cover.
© Vyacheslav Maltsev 2013-2022