The Dawnriders maintain tight formation as they charge into the foe, pennants fluttering proudly as they advance. With sunmetal lance and blade do they tear great chunks out of an enemy horde, riding them down with dauntless courage before leaping over the corpses and wheeling about to launch another assault.
Each model in a Vanari Dawnriders unit is armed with a Sunmetal Lance. BATTALIONS:
This warscroll can be used in the following warscroll battalions:
• Dawnrider Battlehost
The Steedmaster of this unit is a WIZARD
while this unit has 3 or more models. That model can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase.
This unit’s stallion steeds are armed with Dashing Hooves.
1 model in this unit can be a Steedmaster. That model is armed with a Sunmetal Lance and a Guardian’s Sword.
1 in every 5 models in this unit can be a Standard Bearer. You can re-roll battleshock tests
for this unit if it includes any Standard Bearers.
Deathly Furrows: Vanari Dawnriders scythe through enemy infantry, trampling over lesser foes and carving a furrow of death through the enemy ranks.
At the start of the combat phase
, you can say that this unit will use its Deathly Furrows ability. If you do so, in that phase, you can either add 1 to the Attacks characteristic of this unit’s melee weapons, but it can only target units that have a Wounds characteristic of 1 or 2 and do not have a mount
, or you can add 2 to the Attacks characteristic of this unit’s melee weapons, but it can only target units that have a Wounds characteristic of 1 and do not have a mount.
Lancers of the Dawn: When Vanari Dawnriders charge full pelt at the foe, their lances can punch through the thickest of armour in a blaze of light and explosive magical power.
If this unit made a charge move
in the same turn, add 1 to wound rolls
for attacks made with this unit’s Sunmetal Lances and improve the Rend characteristic of that weapon by 1.
Shining Company: Vanari warriors often fight in a tight grouping that combines the bright light of each numinous soul into a dazzling brilliance that befuddles enemies.
Subtract 1 from hit rolls
for attacks that target this unit if the base of each model in this unit is touching the bases of 2 or more other models in the same unit.
Sunmetal Weapons: The weapons used by Vanari Dawnriders are tipped with pure sunmetal that can burn a victim from the inside out.
If the unmodified hit roll
for an attack made by this unit is 6, that attack causes 1 mortal wound
to the target and the attack sequence
ends (do not make a wound roll
or save roll
). This ability has no effect on attacks made by this unit’s mounts
Power of Hysh: Lumineth wizards can use their arcane arts to empower sunmetal, making it burn with an even greater intensity.
Power of Hysh is a spell that has a casting value
of 6. If successfully cast, until your next hero phase
, the Sunmetal Weapons
ability for the caster and/or the unit they are part of causes mortal wounds
on an unmodified hit roll
of 5+ instead of 6. Any number of LUMINETH REALM-LORDS WIZARDS
can attempt to cast Power of Hysh in the same hero phase.