The Dawnriders maintain tight formation as they charge into the foe, pennants fluttering proudly as they advance. With sunmetal lance and blade do they tear great chunks out of an enemy horde, riding them down with dauntless courage before leaping over the corpses and wheeling about to launch another assault.
Each model in a Vanari Dawnriders unit is armed with a Sunmetal Lance.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Dawnrider Battlehost
WIZARD: The Steedmaster of this unit is a
WIZARD while this unit has 3 or more models. That model can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
MOUNT: This unit’s stallion steeds are armed with Dashing Hooves.
CHAMPION: 1 model in this unit can be a Steedmaster. That model is armed with a Sunmetal Lance and a Guardian’s Sword.
STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. You can re-roll
battleshock tests for this unit if it includes any Standard Bearers.
Deathly Furrows: Vanari Dawnriders scythe through enemy infantry, trampling over lesser foes and carving a furrow of death through the enemy ranks.
At the start of the
combat phase, you can say that this unit will use its Deathly Furrows ability. If you do so, in that phase, you can either add 1 to the Attacks characteristic of this unit’s melee weapons, but it can only target units that have a Wounds characteristic of 1 or 2 and do not have a
mount, or you can add 2 to the Attacks characteristic of this unit’s melee weapons, but it can only target units that have a Wounds characteristic of 1 and do not have a mount.
Lancers of the Dawn: When Vanari Dawnriders charge full pelt at the foe, their lances can punch through the thickest of armour in a blaze of light and explosive magical power.
If this unit made a
charge move in the same turn, add 1 to
wound rolls for attacks made with this unit’s Sunmetal Lances and improve the Rend characteristic of that weapon by 1.
Shining Company: Vanari warriors often fight in a tight grouping that combines the bright light of each numinous soul into a dazzling brilliance that befuddles enemies.
Subtract 1 from
hit rolls for attacks that target this unit if the base of each model in this unit is touching the bases of 2 or more other models in the same unit.
Sunmetal Weapons: The weapons used by Vanari Dawnriders are tipped with pure sunmetal that can burn a victim from the inside out.
If the unmodified
hit roll for an attack made by this unit is 6, that attack causes 1
mortal wound to the target and the
attack sequence ends (do not make a
wound roll or
save roll). This ability has no effect on attacks made by this unit’s
mounts.
Power of Hysh: Lumineth wizards can use their arcane arts to empower sunmetal, making it burn with an even greater intensity.
Power of Hysh is a spell that has a
casting value of 6. If successfully cast, until your next
hero phase, the
Sunmetal Weapons ability for the caster and/or the unit they are part of causes
mortal wounds on an unmodified
hit roll of 5+ instead of 6. Any number of
LUMINETH REALM-LORDS WIZARDS can attempt to cast Power of Hysh in the same hero phase.