Lumineth Realm-lords – Avalenor, the Stoneheart King
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6"
14
3+
10
WARSCROLL

Avalenor, the Stoneheart King

Of all the mountain spirits that march alongside the Lumineth, Avalenor is the eldest and the wisest. Unlike his fellows, he came to the aid of the aelves of his own accord and has been wielding his magical hammers in the name of Hysh ever since.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Geomantic Blast
Geomantic Blast13+2+-2D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Firestealer Hammers
Firestealer Hammers2"63+3+-1
Cloven Hooves
Cloven Hooves1"23+3+-12
DAMAGE
Wounds SufferedGeomantic BlastGuardian of HyshFirestealer Hammers
0-330"12"5
4-625"6"4
7-920"3"3
10-1215"2"2
13+10"1"1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 415
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Alarith Temple

DESCRIPTION

Avalenor, the Stoneheart King, is a named character that is a single model. He is armed with a Geomantic Blast, the Firestealer Hammers and Cloven Hooves.

ABILITIES

All but Immovable: A Spirit of the Mountain is at its most dangerous when it pauses, plants its feet solidly on the ground and takes careful stock of its surroundings before inflicting carnage upon its enemies.
If this model does not make a charge move in your charge phase, add 1 to the Attacks characteristic of this model’s melee weapons until your next movement phase.

Firestealer Hammers: The Firestealer Hammers channel the intense and freezing temperatures of Avalenor’s peak.
If the unmodified hit roll for an attack made with the Firestealer Hammers is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Elder Wisdom: Those with the patience to earn the Stoneheart King’s trust will find themselves enlightened for the rest of their living days.
At the end of your hero phase, you can pick 1 friendly LUMINETH REALM-LORDS AELF HERO within 6" of this model. If that LUMINETH REALM-LORDS AELF HERO is within 6" of this model at the start of your next hero phase, then the first command issued by that Lumineth Realm-lords Aelf Hero in that turn is issued without a command point being spent.

Guardian of Hysh: It is said that Avalenor is formed entirely of aetherquartz, causing him to glow with a dazzling light in even the darkest of locations.
Subtract 1 from hit rolls for attacks made by enemy models that are within range of this model’s Guardian of Hysh ability. The range of the Guardian of Hysh ability for this model is shown on the damage table above.

Stonemage Symbiosis: Stonemages are able to sustain a Spirit of the Mountain, allowing them to fight to their fullest potential.
When you look up a value on this model’s damage table, if this model is within 12" of a friendly STONEMAGE, this model is treated as if it has suffered 0 wounds.

COMMAND ABILITIES

Unshakeable Faith of the Mountains: Avalenor inspires total confidence in his aelven supplicants.
You can use this command ability at the start of the combat phase. If you do so, pick up to D3 friendly ALARITH AELF units wholly within 24" of a friendly model with this command ability. Add 1 to the Attacks characteristic of those units’ melee weapons in that combat phase.

KEYWORDS
ORDER, LUMINETH REALM-LORDS, ALARITH, YMETRICA, MONSTER, HERO, SPIRIT OF THE MOUNTAIN, AVALENOR
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The LUMINETH REALM-LORDS, AELF and HERO keywords are used in the following Lumineth Realm-lords warscrolls:

Leader
Leader, Behemoth

The STONEMAGE keyword is used in the following Lumineth Realm-lords warscrolls:

Leader
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The ALARITH and AELF keywords are used in the following Lumineth Realm-lords warscrolls:

None
Leader

The ALARITH keyword is used in the following Lumineth Realm-lords warscrolls:

None
Leader
Leader, Behemoth
Behemoth

The MONSTER keyword is used in the following Lumineth Realm-lords warscrolls:

Leader, Behemoth
Behemoth
• Merwyrm

The SPIRIT OF THE MOUNTAIN keyword is used in the following Lumineth Realm-lords warscrolls:

Leader, Behemoth
Behemoth
© Vyacheslav Maltsev 2013-2021