Avalenor is the eldest and wisest of all Hysh’s mountain spirits. He alone chose to stand with the aelves of his own accord, and his twin Firestealer Hammers have never rested in the defence of Hysh and its sibling realms - nor shall they while a single servant of the Dark Gods draws breath.
Unit Size: 1 Points: 440
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique
Avalenor, the Stoneheart King, is armed with a Geomantic Blast, the Firestealer Hammers and Cloven Hooves.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Alarith Battlehost
All but Immovable: A Spirit of the Mountain is at its most dangerous when it pauses, plants its feet solidly on the ground and takes careful stock of its surroundings before inflicting carnage upon its enemies.
If this unit does not make a
charge move in your
charge phase, add 1 to the Attacks characteristic of this unit’s melee weapons until your next
movement phase.
Enduring as Rock: When in a battle trance inspired by the mountain, the Alarith take on the aspect of stone, blades rebounding off their rock-hard skin.
When this unit is targeted by an attack, worsen the Rend characteristic of that attack by 1, to a minimum of 0.
Firestealer Hammers: The Firestealer Hammers channel the intense and freezing temperatures of Avalenor’s peak.
If the unmodified
hit roll for an attack made with the Firestealer Hammers is 6, that attack causes 1
mortal wound to the target in addition to any damage it inflicts.
Guardian of Hysh: It is said that Avalenor is formed entirely of aetherquartz, causing him to glow with a dazzling light in even the darkest of locations.
Subtract 1 from
hit rolls for attacks made by enemy units within range of this unit’s Guardian of Hysh ability. The range of this unit’s Guardian of Hysh ability is shown on its
damage table.
Stonemage Symbiosis: Stonemages are able to sustain a Spirit of the Mountain, allowing them to fight to their fullest potential.
If this unit is within 12" of a friendly
STONEMAGE, use the top row on this unit’s
damage table, regardless of how many wounds it has suffered.
Unshakeable Faith of the Mountains: A Spirit of the Mountain can inspire its aelven supplicants to fight all the harder in the name of Hysh.
You can use this
command ability at the start of your
combat phase. The unit that receives the command must be a friendly
ALARITH AELF unit. Add 1 to the Attacks characteristic of that unit’s melee weapons until the end of that phase. This unit can
issue this command up to 3 times in the same phase. If it does so, no
command points are spent the second and third times this unit issues this command in that phase. The same unit cannot benefit from this ability and the
Faith of the Mountains ability in the same phase.