Gloomspite Gitz – Wolfgit Retinue

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SPEARHEAD WARSCROLL
Wolfgit Retinue
12"
2
5+
1
Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. They ride close to their leader and fend off attackers with stikkas and bows. These canny and adaptable fighters are a cut above the rest of their wolf-riding kin, and they possess an excellent sense for danger. Unfortunately for Wolfgit Retinues, they are often seen by their Snarlboss as potential rivals. Should they get too big for their boots, the boss is close enough to dispose of them at the drop of his fancy hat.
SPEARHEAD WARSCROLL
Wolfgit Retinue
RANGED WEAPONS
RngAtkHitWndRndDmg
Grot Bow
Grot Bow15"24+5+-1
MELEE WEAPONS
AtkHitWndRndDmg
Stabbin’ Stikka
Stabbin’ Stikka24+5+-1
Snarlfang’s Slavering Jaws [Companion]
Snarlfang’s Slavering Jaws
Companion
24+3+-2
1 model is armed with a Grot Bow and Snarlfang’s Slavering Jaws, and 1 model is armed with a Stabbin’ Stikka and Snarlfang’s Slavering Jaws.

Passive
I GOT DIS, BOSS: Wolfgitz look out for their Snarlboss in battle, if only because it makes knifin’ him later easier once he’s let his guard down.

Effect: While a friendly Snarlboss is within this unit’s combat range, both this unit and that Snarlboss have WARD (5+).

KEYWORDS
CAVALRY
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Army List
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18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

© Vyacheslav Maltsev 2013-2026