Gloomspite Gitz – Weird-crafta

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GLOOMSPITE GITZ WARSCROLL
Weird-crafta
5"
5
4+
2
If you can make a weapon even killier by cramming realmstone into it, the hordes of Gorkamorka will give it a fair shot. While many of the orruks, ogors and grots who do so are shamans, others simply get a strange idea after overindulging on grog. All, though, are strangely insulated from the arcane hazards they meddle with in their craft. This doesn’t extend to nearby mates, and many Weird-craftas find themselves expelled from their clans and in need of allies after one too many unfortunate occurrences.
GLOOMSPITE GITZ WARSCROLL
Weird-crafta
MELEE WEAPONS
AtkHitWndRndDmg
Weird-wrangling Basha
Weird-wrangling Basha33+3+1D3
Your Hero Phase
'TRY DIS ON FER SIZE!': This magic-meddling smith is more interested in creating deadly weapons than stable ones.

Declare: Pick a friendly HERO within this unit’s combat range that has an emberstone-enhanced weapon to be the target.

Effect: Roll a D3. On a 2+, for the rest of the turn:
  • Add 1 to the Damage characteristic of the target’s emberstone-enhanced weapon.
  • For each unmodified hit roll of 1 for an attack made with the target’s emberstone-enhanced weapon, inflict 1 mortal damage on the target after the ATTACK ability has been resolved.

KEYWORDS
INFANTRY, HERO
DESTRUCTION
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Army List
Warscrolls collated

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2026