12" 3 4+ 1 Giant Snarlfangs are, as the name suggests, particularly large and impressive specimens of their kind. So big are they that a pair of grots can ride a single such beast into battle, each rider guarding one of their mount’s flanks with jabs from their ‘skewas’, freeing up the Snarlfang to tear into enemies directly in front at its leisure. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Pointy Skewas [Charge (+1 Damage)] | |||||||
| Pointy Skewas Charge (+1 Damage) | 4 | 4+ | 5+ | - | 1 | ||
| Giant Snarlfang’s Jaws [Companion] | |||||||
| Giant Snarlfang’s Jaws Companion | 3 | 4+ | 3+ | - | 2 | ||
Passive |
KEYWORDS | CAVALRY |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |