6" 5 4+ 2 The greatscythe is the weapon chosen by Kurnoth Hunters who show cool implacability and a desire to reap the greatest tally of kills. With a single sweep, these forest spirits can carve through multiple footsoldiers, and with their polearms’ hooked blades, they can drag cavalrymen from their saddles before ruthlessly dispatching them as they sprawl in the gore-sprayed undergrowth. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Kurnoth Greatscythe [Anti-charge (+1 Rend)] | |||||||
| Kurnoth Greatscythe Anti-charge (+1 Rend) | 3 | 3+ | 3+ | 1 | 3 | ||
Passive |
Any Combat Phase |
KEYWORDS | INFANTRY, CHAMPION |
| ORDER, SYLVANETH, KURNOTHI |
| Q: | How many models are in a Kurnoth Hunters unit that has been replaced using the ‘Awaken Slumbering Spirits’ ability? |
| A: | One. |
Passive |
|
The INFANTRY keyword is used in the following Sylvaneth warscrolls:
Passive |
The CHAMPION keyword is used in the following Sylvaneth warscrolls:
The ORDER keyword is used in the following Sylvaneth warscrolls:
The SYLVANETH keyword is used in the following Sylvaneth warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The KURNOTHI keyword is used in the following Sylvaneth warscrolls: