Sylvaneth – Kurnoth’s Heralds

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SYLVANETH WARSCROLL
Kurnoth’s Heralds
12"
3
5+
1
As graceful as they are merciless, Kurnoth’s Heralds have sworn to hunt and slay any trespassers who threaten the sanctity of Kurnotheal. They are led by Ylarin, Master of the Paths – a grizzled huntsman and veteran warden of the wild. Cullon is the warband’s mightiest fighter, as strong and resolute as an elder ironoak, while sharpshooter Lenwythe is so skilful that she can put an arrow through a grot’s eye at five hundred paces.
SYLVANETH WARSCROLL
Kurnoth’s Heralds
RANGED WEAPONS
RngAtkHitWndRndDmg
Kurnothi Bow
Kurnothi Bow18"33+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Hunter Weapons [Charge (+1 Damage)]
Hunter Weapons
Charge (+1 Damage)
33+4+11
Each model in this unit is armed with Hunter Weapons. The models in this unit are:
  • Ylarin, Master of the Paths (champion)
  • Cullon, Axe of Kurnoth
  • Lenwythe, Eye of the Forest (also armed with a Kurnothi Bow)

Passive
GRACEFUL LEAPS: The agility and deer-like lower bodies of these Kurnothi allow them to leap right over the heads of the foe in the middle of combat.

Effect: Each time this unit makes a pile-in move:
  • Add 3" to the distance this unit can move.
  • This unit can pass through models in enemy units.

KEYWORDS
UNIQUE, CAVALRY, CHAMPION
ORDER, SYLVANETH, KURNOTHI

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1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

15.3 Pile-in Moves
Some abilities, such as FIGHT abilities, allow a unit to make a short move called a pile-in move to get into a better position for combat. To do so:

If your unit is in combat: Pick an enemy unit your unit is in combat with to be the target of the pile-in move. Each model in your unit can move up to 3". That move can pass through the combat ranges of any enemy units, but each model must end that move no further from the target unit. At the end of the move, your unit must still be in combat with all units that it was in combat with at the start of the move.

If your unit is not in combat: Each model in your unit can move 3" in any direction. That move can pass through and end within the combat ranges of any enemy units.

  • Pile in: move up to 3".
  • If in combat, the unit must end the move closer, or at least as close, to the target enemy unit.
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.

The CAVALRY keyword is used in the following Sylvaneth warscrolls:

© Vyacheslav Maltsev 2013-2025