Sylvaneth – Kurnoth Hunters with Greatbows

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SYLVANETH WARSCROLL
Kurnoth Hunters
with Greatbows
6"
5
4+
2
Some Kurnoth Hunters are armed with towering bows, each the size of the mobile artillery pieces of other races. Drawn by the great strength of their wielders, the huge shafts loosed by these weapons can be fired across awesome distances, skewering clutches of lesser foes and slaying the enemy’s elite with relentless precision.
SYLVANETH WARSCROLL
Kurnoth Hunters
with Greatbows
RANGED WEAPONS
RngAtkHitWndRndDmg
Kurnoth Greatbow [Anti-CAVALRY (+1 Rend)]
Kurnoth Greatbow
Anti-CAVALRY (+1 Rend)
18"23+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Vicious Claws
Vicious Claws33+3+-1
BATTLE PROFILE

Unit Size: 3      Points: 200
Base size: 50mm
Can be reinforced: Yes

Passive
HUNTER’S ENDURANCE: As the spirit-song intensifies and the magic of life surges across the battlefield, Kurnoth Hunters are gripped with a sacred fervour of the chase that sees them shrug off wounds.

Effect: Subtract 1 from the Rend characteristic of weapons used for attacks that target this unit while it is wholly within the creeping overgrowth.

Once Per Turn (Army), Your Shooting Phase
STEADY AIM: Bow-wielding Kurnoth Hunters are those of their kind who exhibit particular focus and patience. They take the time to carefully aim and line up a target before unleashing their arrows with deadly precision.

Effect: If this unit has not used a MOVE ability this turn and was not set up this turn, add 1 to hit rolls for this unit’s shooting attacks for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION
ORDER, SYLVANETH, KURNOTHI

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Passive
THE CREEPING OVERGROWTH: As children of Ghyran, the Sylvaneth are redolent with the energies of life, which cause the ambient flora to rapidly grow and spread.

Effect: The creeping overgrowth is measured from each terrain feature that has a friendly overgrown token. The range of the creeping overgrowth is based on the number of friendly overgrown tokens on the battlefield as shown:
Overgrown
Tokens
Creeping
Overgrowth Range
0-26"
3-59"
6-812"
9+Whole battlefield


Designer’s Note: Awakened Wyldwoods are your main way of generating overgrown tokens. Some unit abilities allow you to do so too.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
© Vyacheslav Maltsev 2013-2026