Sylvaneth – Grove Guardian

This warscroll does not meet the selection criteria (see Settings tab).
SYLVANETH WARSCROLL
Grove Guardian
4"
7
5+
2
Grove Guardians are the keepers of the sacred soulpod groves, fey wardens whose powers of rejuvenation can grant new life to fallen Sylvaneth. In battle, they slay their foes with deft strikes of their sickles or leaf-bladed shears whilst regenerating the life energy of harvested lamentiri within the amniotic pods of their genesis trees.
SYLVANETH WARSCROLL
Grove Guardian
MELEE WEAPONS
AtkHitWndRndDmg
Grove Sickle or Shears
Grove Sickle or Shears33+4+1D3
Guardian Spites [Crit (Mortal), Companion]
Guardian Spites
Crit (Mortal), Companion
64+4+1D3
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 90 × 52mm
Can be reinforced: Yes
Regiment Options: Any SYLVANETH

Once Per Turn (Army), Any Combat Phase
SOULSHRIEK: Should a Revenant be slain in their presence,
a Grove Guardian can trigger a spiritual backlash through the fallen’s lamentiri fuelled by the collective trauma of generations, stilling the heart of their killer in a sudden burst of soul-shock.

Declare: Pick each friendly non-HERO REVENANT unit wholly within 12" of and visible to this unit to be the targets.

Effect: For the rest of the phase, each time a model in a target unit is slain by a combat attack, roll a dice. On a 5+, inflict 1 mortal damage on the attacking unit.

Your Hero Phase
4
REGENESIS: Freshly grown forest spirits leap from the amniotic pods of the Grove Guardian’s genesis tree, ready to join the Everqueen’s war.

Declare: Declare: Pick a friendly SYLVANETH unit that is wholly within the creeping overgrowth or that is visible to and wholly within 12" of this unit to be the target, then make a chanting roll of D6.

Effect: If the chanting roll was 6+, you can pick another eligible unit to be a second target. If a target is a non-HERO REVENANT INFANTRY or Dryads unit, return up to D3 models to the target unit. Otherwise, Heal (3) that target.
KEYWORDSPRAYER

KEYWORDS
HERO, PRIEST (2), INFANTRY
ORDER, SYLVANETH, FOREST ELDER
3.0 Prayers
The declare step of each prayer will tell you to make a chanting roll of D6. On an unmodified chanting roll of 1, the prayer fails, its effect is not resolved and you must remove D3 ritual points from the PRIEST using the prayer.

Otherwise, pick one of the following
  • Give a number of ritual points to the PRIEST equal to the chanting roll (ritual points can be accumulated over multiple turns).
  • Add the PRIEST’s ritual points to the chanting roll. If the chanting roll equals or exceeds the prayer’s chanting value (at the top-right corner of the prayer), it is answered: resolve the effect of the prayer, then reset the PRIEST’s ritual points total to 0.

All PRIESTS know the following prayer:
Your Hero Phase
SACRED RITES: The priest focuses on safely setting their ritual into motion.

Declare: Pick a friendly PRIEST to use this ability, then make a chanting roll of D6. On an unmodified chanting roll of 1, remove 1 ritual point from that PRIEST instead of D3.

Effect: Give a number to ritual points to the PRIEST equal to the unmodified chanting roll and do not reset the PRIEST’s ritual points to 0.
KEYWORDSPRAYER, UNLIMITED



EXAMPLE PRAYER
Once Per Battle, Your Hero Phase
7
RESURRECTION: A fallen hero is brought back from death, their vitality fully restored.

Declare: Make a chanting roll of D6.

Effect: Pick a friendly INFANTRY HERO that has been slain and return them to the battlefield. Set up that HERO wholly within 3" of this PRIEST.
KEYWORDSPRAYER

1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The PRIEST keyword is used in the following Sylvaneth warscrolls:

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Passive
THE CREEPING OVERGROWTH: As children of Ghyran, the Sylvaneth are redolent with the energies of life, which cause the ambient flora to rapidly grow and spread.

Effect: The creeping overgrowth is measured from each terrain feature that has a friendly overgrown token. The range of the creeping overgrowth is based on the number of friendly overgrown tokens on the battlefield as shown:
Overgrown
Tokens
Creeping
Overgrowth Range
0-26"
3-59"
6-812"
9+Whole battlefield


Designer’s Note: Awakened Wyldwoods are your main way of generating overgrown tokens. Some unit abilities allow you to do so too.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

The FOREST ELDER keyword is used in the following Sylvaneth warscrolls:

Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The non-HERO REVENANT and SYLVANETH keywords are used in the following Sylvaneth warscrolls:

The non-HERO REVENANT, INFANTRY and SYLVANETH keywords are used in the following Sylvaneth warscrolls:

© Vyacheslav Maltsev 2013-2026