14" 3 5+ 1 6+ Flocks of Screamers glide above the battlefields of Aqshy, swooping and soaring through the ash-choked skies with undulating grace before descending to feast upon the flesh of the warriors battling below. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Lamprey Bite [Charge (+1 Damage), Companion] | |||||||
| Lamprey Bite Charge (+1 Damage), Companion | 3 | 4+ | 4+ | 1 | 1 | ||
Passive |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | BEAST, FLY, WARD (6+) |
| CHAOS, DISCIPLES OF TZEENTCH, DAEMON |
| ||
The CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:
The DISCIPLES OF TZEENTCH keyword is used in the following Disciples of Tzeentch warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Passive |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Disciples of Tzeentch warscrolls:
The WARD keyword is used in the following Disciples of Tzeentch warscrolls:
The DAEMON keyword is used in the following Disciples of Tzeentch warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The BEAST keyword is used in the following Disciples of Tzeentch warscrolls: