Disciples of Tzeentch – Pyrofane Fusil-Major on Ogor Warhulk

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DISCIPLES OF TZEENTCH WARSCROLL
Pyrofane Fusil-Major
on Ogor Warhulk
5"
8
3+
2
It is uncommon but far from unheard of for senior officers in Sigmar’s mortal armies to turn their cloak. Fusil-Majors bearing the flesh-scorched brand of the Pyrofane Cult have been sighted overseeing uprisings in burning cities, their dull-witted Ogor Warhulks quite happy to commit acts of violent betrayal in exchange for piles of roasted meat.
DISCIPLES OF TZEENTCH WARSCROLL
Pyrofane Fusil-Major
on Ogor Warhulk
RANGED WEAPONS
RngAtkHitWndRndDmg
Long Fusil [Crit (Auto-wound), Wyrdflame]
Long Fusil
Crit (Auto-wound), Wyrdflame
24"33+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Warhulk's Mace
Warhulk's Mace44+2+22
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 50mm
Can be reinforced: Yes
Regiment Options: 0-1 Pyrozealot, Any PYROFANE
Notes: This HERO can join an eligible regiment as a Pyrozealot.

Your Shooting Phase
LIGHT UP TARGETS: Experts in ballistics, Fusil-Majors can light up enemy targets to direct the attacks of their allies.

Declare: Pick an enemy unit that was targeted by this unit’s shooting attacks this turn to be the target.

Effect: Add 1 to hit rolls for attacks made by friendly PYROFANE units that target that unit for the rest of the turn.

Your Movement Phase
FORTIFY POSITION: Heavy pavises are slammed into the dirt, forming a wall of oak and iron as strong as a fortification.

Effect: This unit establishes a fortified position and remains in a fortified position until it either uses a MOVE ability or is removed from the battlefield. While this unit is in a fortified position, subtract 1 from the Rend characteristic of weapons used for attacks that target this unit.
KEYWORDSCORE

KEYWORDS
HERO, INFANTRY
CHAOS, DISCIPLES OF TZEENTCH, PYROFANE, ARCANITE, HUMAN
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).

The PYROFANE keyword is used in the following Disciples of Tzeentch warscrolls:

The HUMAN keyword is used in the following Disciples of Tzeentch warscrolls:

Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
Those HEROES can join an eligible regiment as a Pyrozealot.

Infantry Hero
© Vyacheslav Maltsev 2013-2025