To the daemonic Gaunt Summoners, reality is but a plaything. At the will of their master Archaon they lead armies of mortals to wreak terrible havoc. They can consume their foes in hellfire and manipulate realmgates to summon minions to their side in a matter of moments.
Unit Size: 1 Points: 210
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Slaves to Darkness Gaunt Summoner is armed with a Changestaff and Warptongue Blade.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Book of Profane Secrets: This arcane tome gives the Summoner control over the spells from the Lore of the Damned.
Add 1 to
casting,
dispelling and
unbinding rolls for this unit. In addition, this unit knows all of the spells in the
Lore of the Damned.
Lords of The Silver Towers: The Gaunt Summoners delight in imprisoning foes in their Silver Tower.
Once per battle, at the end of a phase, you can pick 1 enemy
HERO that is within 9" of this unit and that has made an attack that targeted this unit in that phase, or used an
ability or
spell that inflicted wounds or
mortal wounds on this unit in that phase (even if the wounds or mortal wounds were negated). If you do so, roll 2D6. If the roll is greater than the Wounds characteristic of that
HERO, that
HERO is removed from play.
Designer’s Note: The HERO cannot be returned if you are allowed to to bring back slain models (the model has not been slain).
Silvered Portal: A portal to their Silver Tower allows the minions lurking within to enter the fray.
After you have deployed this unit, when you would set up another friendly
TZEENTCH unit that is not a
MONSTER, you can say that it is in this Gaunt Summoner’s Silver Tower as a
reserve unit. Up to 2 units can be set up in reserve in this way. At the end of any of your
movement phases, you can set up 1 or more of these units on the battlefield wholly within 9" of this unit and more than 9" from all enemy units. At the start of the fourth battle round, reserve units that are still in a Silver Tower are destroyed.
Infernal Flames: The Gaunt Summoner conjures a rolling wave of scorching wyrdfire that engulfs enemy formations.
Infernal Flames is a spell that has a
casting value of 7 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. Roll 1 dice for each model in that unit. For each 5+, that unit suffers 1
mortal wound. If that unit is an enemy
MONSTER or
WAR MACHINE, roll 5 dice for each model instead of 1.