Sarrakar Blackwing is the hunt-shaman of the Gnarlspirit Pack. This gaunt and savage figure communes with the mysterious entities to whom his warriors have pledged themselves, translating their growls into commands and their fury into dark sorcery.
Unit Size: 1
Points: 180
Battlefield Role: Leader
Base size: 32mmNotes: Single, Unique. Sarrakkar Blackwing and
The Gnarlspirit Pack units must be taken as a set. Although taken as a set, each is a separate unit.
Sarrakkar Blackwing is armed with a Wildstaf
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Oath of Dark Sacrifice: Sarrakkar Blackwing spits forth a vile curse, pledging to offer up the souls of his enemies and thereby quench the Dark Gods’ thirst.
At the end of your
hero phase, if this unit successfully
cast Raptor Bolt in that phase and any enemy models were slain by that spell, this unit fulfils its oath. Once this unit has fulfilled its oath, it has a
ward of 5+ until the end of the battle.
Animalistic Hunters: Empowered by bestial spirits, the Darkoath warriors of the Gnarlspirit Pack are capable of stalking their prey for days before striking them unawares.
During deployment, instead of setting up this unit on the battlefield, you can place it to one side and say that it is hunting in the shadows as a
reserve unit. If you do so, at the end of your
movement phase, you can set up this unit on the battlefield more than 9" from all enemy units, or you can set up this unit on the battlefield more than 7" from all enemy units and within 12" of 1 or more enemy models that have any wounds allocated to them.
Any reserve units hunting in the shadows that are not set up on the battlefield before the start of the fourth battle round are destroyed.
Raptor Bolt: Sarrakkar channels the howling fury of the beast-spirits into the form of a midnight-feathered raptor, its talons dripping with gore.
Raptor Bolt is a spell that has a
casting value of 6 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3
mortal wounds.
If this unit has fulfilled its oath, the range of this spell is 18" instead of 12" and if successfully cast, the enemy unit suffers D6 mortal wounds instead of D3.