Seraphon – The Jaws of Itzl

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SERAPHON WARSCROLL
The Jaws of Itzl
5"
3
4+
2
The Jaws of Itzl were once part of a grander warhost sent against the Skaven. Yet a terrible cave-in saw most of the Seraphon buried, including their Starmaster. Only the blessed Kro-Jax, a living wellspring of ferocious Azyrite energy, and a handful of his reptilian fellows escaped. Kro-Jax receives intermittent telepathic commands from the trapped Starmaster, but magical interference from emberstone leaves them scrambled. The Sunblood attempts to heed these orders regardless, even if they drive him to seemingly nonsensical or ferociously violent acts.
SERAPHON WARSCROLL
The Jaws of Itzl
MELEE WEAPONS
AtkHitWndRndDmg
Celestite Weapon
Celestite Weapon23+3+11
Relic Celestite Warmace
Relic Celestite Warmace43+3+13
BATTLE PROFILE

Unit Size: 3      Points: 120
MODELBASE SIZE
Kro-Jax, the Aegis40mm
So-Kar, Ro-Tak32mm
Sotek’s Venomites25mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

The models in this unit are:
  • Kro-Jax, the Aegis (armed with a Relic Celestite Warmace)
  • So-Kar (armed with a Celestite Weapon)
  • Ro-Tak, the Guardian (armed with a Celestite Weapon)

Passive
SCALED PROTECTORS: Ro-Tak and So-Kar know no other purpose than to follow and protect Kro-Jax until their dying breath.

Effect: While this unit’s Kro-Jax is on the battlefield, ignore the first damage point that would be allocated to this unit in each phase.

Any Combat Phase
VENOMITE SWARM: Lethal venom drips from the fangs and claws of Sotek’s Venomites.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: This unit’s Sotek’s Venomites is a token. If this unit’s Sotek’s Venomites is on the battlefield, roll a D3. On a 1, remove this unit’s Sotek’s Venomites from the battlefield. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
UNIQUE, INFANTRY
ORDER, SERAPHON, SAURUS

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The UNIQUE keyword is used in the following Seraphon warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.
© Vyacheslav Maltsev 2013-2025