Seraphon – Sunblood Pack

This warscroll does not meet the selection criteria (see Settings tab).
SERAPHON WARSCROLL
Sunblood Pack
5"
3
4+
2
The power of Azyr clings to the Sunbloods. Monstrously strong, these battle-scarred warriors are the martial champions of the saurus and the personication of the savage fury of the more warlike breeds of Seraphon. When accompanied by a pair of saurus bodyguards, they form a pack that acts as a formidable anchor in the Seraphon battleline.
SERAPHON WARSCROLL
Sunblood Pack
MELEE WEAPONS
AtkHitWndRndDmg
Celestite Weapons
Celestite Weapons33+3+12
BATTLE PROFILE

Unit Size:       Points: 0
Can be reinforced: No
Regiment Options: Skink, Infantry

The models in this unit are 1 Sunblood and 2 Saurus Bodyguard. Each model is armed with Celestite Weapons. is unit’s Venomites are a token

Passive
STARSPAWNED: The concentrated Azyrite magic radiating from the Sunblood imbues their warrior kin with incredible resilience.

Effect: Ignore the first damage point that would be allocated to friendly SAURUS and KROXIGOR units each phase while they are wholly within 12" of this unit.

Passive
SCALED PROTECTORS: The saurus bodyguard know no other purpose than to protect their Sunblood leader until their dying breath.

Effect: Ignore negative and positive modiers to save rolls for this unit.

Any Combat Phase
VENOMITE SWARM: Beloved of the serpent god Sotek, the fangs of the Venomites drip with toxins that can inflict near-instant death.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: If this unit’s Venomites token is on the battleeld, roll a D3. On a 1, remove this unit’s Venomites token from the battleeld. On a 2+, inict an amount of mortal damage on the target equal to the roll.

KEYWORDS
HERO, INFANTRY
ORDER, SERAPHON, SAURUS
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!

The KROXIGOR keyword is used in the following Seraphon warscrolls:

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
© Vyacheslav Maltsev 2013-2025