5" 9 5+ 2 6+ Wielding celestial magics and suffused with power, the ancient Slann Starmasters are wizards beyond compare. Charged by the Old Ones with ensuring their Great Plan comes to pass, the slann look to the firmament above Aqshy in order to influence the tides of battle. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Azure Lightning [Crit (Mortal)] | |||||||
| Azure Lightning Crit (Mortal) | 6 | 3+ | 3+ | 1 | 1 | ||
Once Per Battle (Army), Deployment Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Your Combat Phase |
KEYWORDS | WARMASTER, HERO, WIZARD (3), INFANTRY, FLY, WARD (6+) |
| ORDER, SERAPHON, SLANN |
The HERO keyword is used in the following Seraphon warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The WARMASTER keyword is used in the following Seraphon warscrolls:
The WIZARD keyword is used in the following Seraphon warscrolls:
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Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Seraphon warscrolls:
The WARD keyword is used in the following Seraphon warscrolls:
The SLANN keyword is used in the following Seraphon warscrolls:
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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