Seraphon – Scourge of Aqshy Saurus Scar-Veteran on Aggradon

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SERAPHON WARSCROLL
Scourge of Aqshy Saurus Scar-Veteran
on Aggradon
10"
8
4+
2
Many of the ferocious reptiles known as Aggradons can be founds in the sweltering jungles of Golvaria. Scar-Veterans seek to dominate the fiercest of these beasts; the combination of bellicose saurus and alpha Aggradon makes for a truly fearsome adversary
SERAPHON WARSCROLL
Scourge of Aqshy Saurus Scar-Veteran
on Aggradon
MELEE WEAPONS
AtkHitWndRndDmg
Celestite Spear or Club [Charge (+1 Damage)]
Celestite Spear or Club
Charge (+1 Damage)
43+3+22
Aggradon’s Rending Bites and Striking Talons [Companion]
Aggradon’s Rending Bites and Striking Talons
Companion
34+3+22
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: 0-1 Favoured Spawning, Any SAURUS
Notes: This Hero can join an eligible regiment as a Favoured Spawning.
This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack.

Once Per Battle (Army), Deployment Phase
THE HUNT BEGINS: The Scar-Veteran leads a cohort of mounted Seraphon in outflanking the enemy.

Declare: Pick this unit and up to 1 friendly SERAPHON CAVALRY unit if those units have not been deployed.

Effect: Set up that friendly CAVALRY unit in reserve stalking the prey. Then, either set up this unit in reserve stalking the prey or set up this unit wholly within friendly territory and more than 9" from enemy territory. Those units have now been deployed.
KEYWORDSDEPLOY

Your Movement Phase
SAURIAN AMBUSH: Scar‑Veterans are feared across the Mortal Realms for their swift, silent and utterly merciless ambushes

Declare: Pick each friendly unit that is stalking the prey to be the targets.

Effect: Set up the targets on the battlefield wholly within 7" of the battlefield edge and more than 9" from all enemy units.

Reaction: Opponent declared a SHOOT ability
REPTILIAN INSTINCTS: The warbeasts of the Seraphon are quick to perceive threats; their riders give them their head as they close in on their prey.

Effect: This unit can use this ability even if it is in reserve. Pick each friendly unit that is stalking the prey to be the targets.

After that SHOOT ability has been resolved, set up each target on the battlefield more than 9" from all enemy units and within 18" of the unit that used the SHOOT ability.

Then, you can spend up to 3 rage dice. If you do:
  • If your opponent’s fury level is lower than yours, they must increase their fury level by 1, to a maximum of 7.
  • Each target can move up to X", where X is the number of rage dice spent. It must end that move no further from the unit that used the SHOOT ability than it was at the start of the move.

Then, for the rest of the turn, each time a target uses a CHARGE ability, it must end that charge move in combat with the unit that used the SHOOT ability

KEYWORDS
HERO, CAVALRY
ORDER, SERAPHON, SAURUS
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Army List
Warscrolls collated

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Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.

Those HEROES can join an eligible regiment as a Favoured Spawning.

Cavalry Hero
Infantry Hero
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
24.1 Reserve Units
Some abilities allow you to set up units in reserve. These units are placed to one side instead of being set up on the battlefield. At the start of the fourth battle round, units that were set up in reserve using a DEPLOY ability and that are still in reserve are destroyed.
© Vyacheslav Maltsev 2013-2026