Seraphon – Terrawings

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SPEARHEAD WARSCROLL
Terrawings
12"
2
5+
1
Smaller - but no less vicious - cousins of the Terradons, Terrawings are often found accompanying Hunters of Huanchi. Their natural aggression and ear-splitting shrieks ca hold the attention of any foe, allowing the skinks to slip away.
SPEARHEAD WARSCROLL
Terrawings
MELEE WEAPONS
AtkHitWndRndDmg
Snapping Beaks [Companion]
Snapping Beaks
Companion
34+4+-1
Any Combat Phase
NERVE-SHREDDING SCREECHES: The shrill cries of a Terrawing flock can cause disarray across the enemy line.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. On a 4+, subtract 1 from hit rolls for the target’s combat attacks for the rest of the turn.

KEYWORDS
BEAST, FLY, REINFORCEMENTS
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
© Vyacheslav Maltsev 2013-2026