Seraphon – Sunblood Pack

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SPEARHEAD WARSCROLL
Sunblood Pack
5"
3
4+
1
A Sunblood is a potent warrior and leader whose roaring savagery inspires his fellow Seraphon to acts of primal ferocity in the name of the Old Ones. Always accompanied by a pair of Saurus Bodyguards who would give their lives for their charge, the Sunblood Pack is a formidable opponent that any foe would do well to think twice about engaging in combat.
SPEARHEAD WARSCROLL
Sunblood Pack
MELEE WEAPONS
AtkHitWndRndDmg
Celestite Weapons
Celestite Weapons33+3+12
The models in this unit are 1 Sunblood and 2 Saurus Bodyguard. Each model is armed with Celestite Weapons.
This unit’s Venomites are a token.

Passive
SCALED PROTECTORS: The saurus bodyguard know no other purpose than to follow and protect their Sunblood leader until their dying breath.

Effect: While this unit includes a Sunblood, ignore the first damage point that would be allocated to this unit each phase and add 1 to this unit’s control score.

Your Hero Phase
SAVAGE BELLOW: The Sunblood looses a fearsome bellow, inspiring a fearsome savagery in his warriors.

Declare: Pick a visible friendly unit wholly within 12" of this unit to be the target and roll a dice.

Effect: On a 3+, the target’s weapons have Crit (2 Hits) for the rest of the turn, including Companion weapons.

KEYWORDS
HERO, INFANTRY
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
32.2 Objective Control
In the deployment phase after all Deployment Phase abilities have been used and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
Army List
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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
© Vyacheslav Maltsev 2013-2026