Seraphon – Spawn of Chotec

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SPEARHEAD WARSCROLL
Spawn of Chotec
5"
8
5+
1
Believed to be the children of the eponymous sun god, Spawn of Chotec are predatory creatures capable of belching forth deadly liquid flame. Enemies who survive this fiery burst soon find themselves horrifically digested alive by the caustic juices.
SPEARHEAD WARSCROLL
Spawn of Chotec
RANGED WEAPONS
RngAtkHitWndRndDmg
Glob of Flame Acid [Companion]
Glob of Flame Acid
Companion
16"14+2+2D3+3
MELEE WEAPONS
AtkHitWndRndDmg
Fiery Maw [Companion]
Fiery Maw
Companion
33+3+23
Passive
SUN ACOLYTES: The Sun Acolytes that accompany a Spawn of Chotec carry out complex tasks upon the battlefield safe in the knowledge that the salamander serves as a deadly deterrent to would be attackers.

Effect: This unit has a crew of 3 Sun Acolytes that are tokens. Add 1 to this unit’s control score for each Sun Acolyte it has. If this unit has no Sun Acolytes, it has a maximum control score of 1. Each time you make an unmodified save roll of 1 for this unit, remove 1 of its Sun Acolytes from the battlefield after the Attack ability has been resolved (the damage point is still inflicted).

KEYWORDS
BEAST
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
32.2 Objective Control
In the deployment phase after all Deployment Phase abilities have been used and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Army List
Warscrolls collated

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23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
© Vyacheslav Maltsev 2013-2026