Seraphon – Hunters of Huanchi

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SPEARHEAD WARSCROLL
Hunters of Huanchi
8"
1
6+
1
Hunters of Huanchi armed with dartpipes stalk their prey with infinite patience. Able to blend perfectly into their environment, these peerless hunters silently creep up on their targets before unleashing a storm of blowdarts covered in the most potent venoms.
SPEARHEAD WARSCROLL
Hunters of Huanchi
RANGED WEAPONS
RngAtkHitWndRndDmg
Dartpipe
Dartpipe10"23+3+-1
MELEE WEAPONS
AtkHitWndRndDmg
Feeble Claws
Feeble Claws14+5+-1
Any Shooting Phase
STAR-VENOM: The blowdarts used by the Hunters of Huanchi are coated in deadly toxins.

Declare: Pick an enemy unit that had any damage points allocated to it this turn by attacks made with this unit’s Dartpipe to be the target.

Effect: Roll a dice. On a 2+, subtract 1 from wound rolls for the target’s combat attacks for the rest of the turn.

KEYWORDS
INFANTRY
Army List
Warscrolls collated

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Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
18.2 Allocating Damage
After resolving the effect of any ability that inflicts damage points (whether via attacks, mortal damage or both), you must allocate the damage points.

When allocating damage points to a unit, the damage points in its damage pool are allocated to it one at a time. Each time the number of damage points allocated to the unit equals the Health characteristic of that unit, 1 model in that unit is slain (and removed from play) and the number of damage points allocated to that unit is reset to 0. Keep allocating damage points until there are none left in the damage pool.

If the number of damage points allocated to a unit is not enough to slay a model, keep track of the number of damage points currently allocated to the unit (most players place a dice or markers next to the unit). While a unit has any damage points allocated to it, it is damaged.
© Vyacheslav Maltsev 2013-2026