6" 1 4+ 1 The Auralan Wardens are the lynchpins of the Vanari military. These phalanxes of skilled aelven warriors embody the Tyrionic traditions of their people; they do not flinch in the face of danger, nor do they hesitate to wield their pikes to impale oncoming enemies. The Wardens’ strength is built upon unity of purpose and a discipline that only those as long-lived as the aelves can hope to master. Empowered by the energies of aetherquartz and the arcane moonfire entrusted to their High Warden, they are the proud fortress wall upon which the forces of disorder break. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Warden Pike and Blade [Crit (Mortal), Anti-charge (+1 Rend)] | |||||||
| Warden Pike and Blade Crit (Mortal), Anti-charge (+1 Rend) | 2 | 3+ | 4+ | - | 1 | ||
Any Combat Phase |
KEYWORDS | INFANTRY, REINFORCEMENTS |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||