Lumineth Realm-lords – Vanari Lord Regent on Lightcourser

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LUMINETH REALM-LORDS WARSCROLL
Vanari Lord Regent
on Lightcourser
14"
7
3+
2
Mounted upon swift lightcoursers, Lord Regents are representatives of Tyrion himself. In battle, they glow with the power of the refined aetherquartz worked into their wargear, bolstering those around them through word and deed alike.
LUMINETH REALM-LORDS WARSCROLL
Vanari Lord Regent
on Lightcourser
MELEE WEAPONS
AtkHitWndRndDmg
Regent’s Sword [Crit (Mortal)]
Regent’s Sword
Crit (Mortal)
53+4+12
Lightcourser’s Horns and Claws [Companion]
Lightcourser’s Horns and Claws
Companion
34+3+11
BATTLE PROFILE

Unit Size: 1      Points: 150
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: 0-1 Lumineth Paragon, 0-1 Ydrilan Riverblades, Any VANARI
Notes: Previously Vanari Lord Regent

Passive
LEAD THE CHARGE: Mounted Lord Regents are not passive strategists who command from positions of safety; they are bold tacticians who lead from the front, inspiring courage in those around them.

Effect: You can re-roll charge rolls for friendly LUMINETH REALM-LORDS units while they are wholly within 6" of this unit.

Once Per Battle, Your Hero Phase
PUREST AETHERQUARTZ: Lord Regents carry a reserve of fine aetherquartz that burns with the brilliance of Hysh.

Effect: For the rest of the turn, add 1 to hit rolls for this unit’s attacks and subtract 1 from hit rolls for attacks that target this unit.

KEYWORDS
HERO, CAVALRY
ORDER, LUMINETH REALM‑LORDS, AELF, VANARI
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Army List
Warscrolls collated

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Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Those HEROES can join an eligible regiment as a Lumineth Paragon.

Infantry Hero
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

The CAVALRY keyword is used in the following Lumineth Realm-lords warscrolls:

© Vyacheslav Maltsev 2013-2026