Lumineth Realm-lords – Vanari Auralan Sentinels

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SPEARHEAD WARSCROLL
Vanari Auralan Sentinels
6"
1
5+
1
The bow is considered a noble weapon in Lumineth society, for the ability to send an arrow soaring through the radiant skies appeals greatly to aelven sensibilities – as does avoiding the need to close with their base adversaries. Sentinels are the archers of the Vanari, each having trained until they can shoot a foe through the eye from great distance. Their bows use a complex series of strings that allow them to moderate range and power, and their armour shines with the power of Hysh, capable of temporarily blinding any foes who weather their storm of sunmetal tipped arrows.
SPEARHEAD WARSCROLL
Vanari Auralan Sentinels
RANGED WEAPONS
RngAtkHitWndRndDmg
Auralan Bow [Crit (Auto-wound)]
Auralan Bow
Crit (Auto-wound)
18"23+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Vanari Dagger
Vanari Dagger13+4+-1
Your Shooting Phase
LOFTED SHOTS: To strike a distant target, these warriors point their bows to the sky before launching a volley up high.

Effect: Until the end of the phase, add 6" to the Range characteristic of this unit’s Auralan Bows but subtract 1 from hit rolls for this unit’s shooting attacks.

KEYWORDS
INFANTRY, REINFORCEMENTS
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2026