Cities of Sigmar – War Altar of Sigmar

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11
4+
7
WARSCROLL

War Altar of Sigmar*

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Light of Banishment
Light of Banishment20"D33+-13
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sigmarite Greathammer
Sigmarite Greathammer1"34+3+-11
Sigmarite Warhammer
Sigmarite Warhammer1"44+4+-1
Staff of Sigmar
Staff of Sigmar1"14+3+-D3
Steel-shod Hooves
Steel-shod Hooves1"44+4+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveSigmar’s ShieldLight of Banishment
0-410"15"2+
5-69"12"3+
7-88"9"3+
9+7"6"4+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 275
Battlefield Role: Leader, Behemoth
Notes: Single

DESCRIPTION

A War Altar of Sigmar is armed with Light of Banishment.

ARCH LECTOR: This model is commanded by an 1 Arch Lector armed with 1 of the following weapon options: Sigmarite Greathammer; or Sigmarite Warhammer and Staff of Sigmar.

MOUNT: This unit’s Warhorses are armed with Steel-shod Hooves.

ABILITIES

Devotional Horn: Once per battle, at the start of the battleshock phase, you can say that this model will blow its Devotional Horn. If you do so, enemy units within 10" of this model cannot issue or receive commands in that phase.

Light of Banishment: Add 1 to the damage inflicted by each successful attack made with Light of Banishment that targets a DAEMON unit.

Sigmar’s Shield: Friendly DEVOTED OF SIGMAR units that are wholly within range of this unit’s Sigmar’s Shield ability, as shown on the damage table above, have a ward of 6+.

KEYWORDS
ORDER, CITIES OF SIGMAR, HUMAN, CELESTIAL, DEVOTED OF SIGMAR, TOTEM, HERO, PRIEST, WAR ALTAR OF SIGMAR

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The PRIEST keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader

The DEVOTED OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
None

The CELESTIAL keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
None
© Vyacheslav Maltsev 2013-2024