A witch hunter of the Order of Azyr, Haskel Hexbane is ruthless in his quest to purge the more insidious threats to Sigmar’s people. In battle he pursues his quarry with absolute conviction, utilising his pistols, brand and stakes of Aqshian flamewood to bring about their demise.
Unit Size: 1 Points: 180
Battlefield Role: Leader
Base size: 28mm
Notes: Single, Unique. Haskel Hexbane and Hexbane’s Hunters units must be taken as a set. Although taken as a set, each is a separate unit.
Haskel Hexbane is armed with Blackpowder Pistols and a Truefire Brand.
Grim Resolve: Witch hunters are tenacious opponents, ignoring the pain of wounds that would fell a lesser person.
This unit has a
ward of 5+.
Hunt with Conviction: With a righteous fervour, Haskel hunts the profane and blasphemous creatures that threaten mortalkind, bringing the wrathofthe Order of Azyr upon them.
After deployment but before the start of the first battle round, pick 1 enemy
HERO or
MONSTER on the battlefield to be the target of the witch hunt. If there are any enemy
WIZARD HEROES on the battlefield, 1 of those units must be picked to be the target of the witch hunt. Add 1 to the damage inflicted by attacks made by this unit that target that unit.
Flamewood Stakes: Carved from Aqshian flamewood, these stakes burst into flame when they pierce the flesh of an undead creature.
At the end of the
combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. Add 1 to the roll if that unit has the
DEATH,
DAEMON or
WIZARD keyword. On a 3+, that unit suffers D3
mortal wounds.