Cities of Sigmar – Freeguild General on Warhorse

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12"
5
4+
7
WARSCROLL

Freeguild General on Warhorse*

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pistol
Pistol9"13+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sigmarite Weapon
Sigmarite Weapon1"53+4+-11
Freeguild Lance
Freeguild Lance2"33+4+-12
Steel-shod Hooves
Steel-shod Hooves1"24+4+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 115
Battlefield Role: Leader
Notes: Single

DESCRIPTION

A Freeguild General on Warhorse is armed with one of the following weapon options: Sigmarite Weapon and Freeguild Shield; Sigmarite Weapon and Pistol; Sigmarite Weapon and Stately War Banner; or Freeguild Lance and Freeguild Shield.

MOUNT: This unit’s Warhorse attacks with its Steel-shod Hooves.

STATELY WAR BANNER: If this unit is armed with a Stately War Banner, it gains the TOTEM keyword.

ABILITIES

Charging Lance: This unit’s Freeguild Lance has a Rend characteristic of -2 instead of -1 if this unit made a charge move in the same turn.

Hold the Line: You can use this command ability in your hero phase. This unit must issue the command and up to 3 friendly FREEGUILD units can receive the command. Until the start of your next hero phase, add 1 to hit and wound rolls for attacks made by the units that received the command if they have not made a normal move, run, retreat or charge move in the same turn.

KEYWORDS
ORDER, CITIES OF SIGMAR, HUMAN, FREE PEOPLES, HERO, FREEGUILD GENERAL
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.

The FREE PEOPLES keyword is used in the following Cities of Sigmar warscrolls:

Leader
Battleline
© Vyacheslav Maltsev 2013-2024