Soulblight Gravelords – Wight King on Skeleton Steed

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SOULBLIGHT GRAVELORDS WARSCROLL
Wight King
on Skeleton Steed
10"
7
3+
2
Wight Kings were once lords of humanity, driven by ambitions of endless conquest yet constrained by the meagre span of their mortal lives. Before they perished, each sought the counsel of Necromancers or vampires to ensure their reign of terror would endure beyond the span of their mortal life. Now they are deathless tyrants, ruling over barrow-empires populated entirely by skeletal thralls. The majority of Wight Kings hail from ancient dynasties with proud legacies of martial skill and horsemanship. In undeath, they maintain those traditions, and it is common to see one of these tyrants going into battle mounted on a fleshless steed. Clad in heavy barding and chain, these skeletal mounts are well protected against spear thrusts and arrows, and they know nothing of fatigue or fear. They carry their master into the thick of the fighting, smashing a gaping hole in the enemy’s formation while the Wight King strikes out with their lance to impale the most imposing foes. In the presence of such martial grandeur, the Wight King’s minions fight with particular vigour, the bonds of service that tie them to their monarch unbreakable even after centuries of unlife.
SOULBLIGHT GRAVELORDS WARSCROLL
Wight King
on Skeleton Steed
MELEE WEAPONS
AtkHitWndRndDmg
Tomb Lance [Crit (Mortal), Charge (+1 Damage)]
Tomb Lance
Crit (Mortal), Charge (+1 Damage)
44+3+12
Skeletal Steed’s Hooves and Teeth [Companion]
Skeletal Steed’s Hooves and Teeth
Companion
25+3+-1
BATTLE PROFILE

Unit Size: 1      Points: 170
Base size: 75 × 42mm
Can be reinforced: No
Regiment Options: Any DEATHRATTLE

Passive
LORD OF TRAMPLING BONES: The knights who ride alongside a Wight King will be the most trusted and skilful of all their housecarls.

Effect: Add 1 to charge rolls for friendly DEATHRATTLE CAVALRY units while they are wholly within 12" of this unit.

Reaction: You declared a FIGHT ability for this unit
ROYAL COMPANIONS: Mounted Wight Kings fight accompanied by their most skilled cavaliers, tearing through enemy battlelines.

Effect: Pick a friendly non-NON-HERO DEATHRATTLE CAVALRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved.

KEYWORDS
HERO, CAVALRY, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The DEATHRATTLE keyword is used in the following Soulblight Gravelords warscrolls:

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The CAVALRY keyword is used in the following Soulblight Gravelords warscrolls:

Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
13.1 Fight Abilities
Abilities with the FIGHT keyword follow a different sequence to other abilities. When the players are using
Combat Phase
abilities as described in 13.0, they cannot use FIGHT abilities.

After the players have finished using
Combat Phase
abilities that are not FIGHT abilities, they must alternate picking 1 eligible unit to use a FIGHT ability, starting with the active player. Each unit in combat must use a FIGHT ability if it is able to.

Once a player has no more units that are eligible to use a FIGHT ability, the other player continues to pick units that are eligible to use a FIGHT ability, one after another, until there are no more units that are eligible to use a FIGHT ability.

  • The active player uses Combat Phase abilities that are not FIGHT abilities, then the opponent does the same.
  • Players alternate picking a unit to use a FIGHT ability, starting with the active player.
  • Each unit must use a FIGHT ability if it is able to.
14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.

The DEATHRATTLE and CAVALRY keywords are used in the following Soulblight Gravelords warscrolls:

© Vyacheslav Maltsev 2013-2024