Soulblight Gravelords – The Crimson Court

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SOULBLIGHT GRAVELORDS WARSCROLL
The Crimson Court
6"
3
3+
1
Prince Duvalle claims descent from the Von Carstein lineage, and few are foolish enough to gainsay him to his face. He is adept at conjuring magical glamours and illusions, rendering his prey disoriented and vulnerable before striking. Duvalle’s Crimson Court are a clique of vampires obsessed with the hunt. Having slaked their thirsts the realms over, they now set their sights on the living mountain of Beastgrave and the warriors who battle within.
SOULBLIGHT GRAVELORDS WARSCROLL
The Crimson Court
MELEE WEAPONS
AtkHitWndRndDmg
Courtly Weapon [Anti-HERO (+1 Rend)]
Courtly Weapon
Anti-HERO (+1 Rend)
33+3+12
BATTLE PROFILE

Unit Size: 4      Points: 210
Base size: 32mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with a Courtly Weapon. The models in this unit are:
  • Prince Duvalle (champion)
  • Gorath the Enforcer
  • Vellas von Faine
  • Ennias Curse-born

Any Combat Phase
COME THEN, AMUSE US: Prince Duvalle and his courtiers scour every corner of the Mortal Realms in the hopes of finding worthy opponents. Alas, few measure up to the vampires’ lofty standards.

Effect: If this unit is in combat with any enemy HEROES, roll a D3 and then pick a number of effects from the list below equal to the roll:
  • Add 1 to save rolls for this unit for the rest of the turn.
  • Add 1 to the Attacks characteristic of this unit’s melee weapons for the rest of the turn.
  • Add 1 to the Rend characteristic of this unit’s melee weapons for the rest of the turn.

KEYWORDS
UNIQUE, WIZARD (1), INFANTRY, CHAMPION, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, VAMPIRE
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Soulblight Gravelords warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
© Vyacheslav Maltsev 2013-2024