Soulblight Gravelords – Corpse Cart

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SOULBLIGHT GRAVELORDS WARSCROLL
Corpse Cart
4"
7
6+
2
Across those territories ruled by the Midnight Aristocracy, the creak of rickety wheels in the gloom has become an omen of dread. It heralds the approach of a Corpse Cart, a mobile altar of undeath. These horrific wagons resemble the simple merchants’ carts found in the free cities but cast through a ghoulish mirror. The cadavers heaped atop them moan and writhe in mindless torment, while a trudging quartet of zombies pull the contraption beneath the lash of a cackling Corpsemaster, a strange creature neither entirely alive nor dead. While the gruesome inelegance of a Corpse Cart may see a vampire sneer in disdain, most are savvy enough to recognise the many uses they have. A single one of these decrepit conveyances can anchor a rotting mass of zombies, imbuing them with uncanny strength for beings of decomposing flesh and frayed sinew. This necrotic aura is generated by a profane relic lashed to the vehicle’s frame, typically either a baleflame brazier or an unholy lodestone that thrums with the energies of death. With a handful of Corpse Carts at its core, a Deadwalker horde can bludgeon its way through almost any obstacle.
SOULBLIGHT GRAVELORDS WARSCROLL
Corpse Cart
MELEE WEAPONS
AtkHitWndRndDmg
Zombies’ Rusty Blades [Companion]
Zombies’ Rusty Blades
Companion
2D64+4+-1
Corpsemaster’s Weapon
Corpsemaster’s Weapon34+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 90
Base size: 105 × 70mm
Can be reinforced: No

Passive
LOCUS OF UNDEATH: Corpse Carts are wellsprings of necromantic power that bestow greater vigour upon the resurrected corpses of the freshly slain.

Effect: Melee weapons used by other friendly DEADWALKERS units have Crit (Auto-wound) while they are wholly within 12" of this unit.

KEYWORDS
WAR MACHINE, WARD (6+)
DEATH, SOULBLIGHT GRAVELORDS, DEADWALKERS
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.

The WAR MACHINE keyword is used in the following Soulblight Gravelords warscrolls:

The DEADWALKERS keyword is used in the following Soulblight Gravelords warscrolls:

© Vyacheslav Maltsev 2013-2024